In this paper we present a new method for hand gesture recognition based on an RGB-D sensor. The proposed approach takes advantage of depth information to cope with the most common problems of traditional video-based hand segmentation methods: cluttered backgrounds and occlusions. The algorithm also uses colour and semantic information to accurately identify any number of hands present in the image. Ten different static hand gestures are recognised, including all different combinations of spread fingers. Additionally, movements of an open hand are followed and 6 dynamic gestures are identified. The main advantage of our approach is the freedom of the user’s hands to be at any position of the image without the need of wearing any specific cl...
The proposed work is part of a project that aims for the control of a videogame based on hand gestur...
AbstractHuman Computer Interaction techniques have become a bottleneck in the effective utilization ...
In this paper, we use the output of a 3D sensor (ex. Kinect from Microsoft) to capture depth images ...
In this paper, we propose a hand gesture recognition method in the clutter background by fusing the ...
Time-of-Flight (ToF) and other IR-based cameras that register depth are becoming more and more affor...
International audienceThis paper presents a unified framework computer vision approach for finger ge...
With the growing number of population in the world nowadays, novel human-computer interaction system...
With the advent of various video game consoles and tablet devices gesture recognition got quite popu...
Hand detection and gesture recognition are two of the most studied topics in Human-Computer Interact...
New low cost sensors and the new open free libraries for 3D image processing are permitting to achie...
Even after more than two decades of input devices development, many people still find the interactio...
This paper presents a real-time hand gesture recognizer based on a color glove. The recognizer is fo...
with the large number of population in all over the world nowadays, novel human computer interaction...
In daily life humans perform a great number of actions continuously. We recognize and interpret thes...
Hand gesture recognition is a natural and intuitive way to interact with the computer, since interac...
The proposed work is part of a project that aims for the control of a videogame based on hand gestur...
AbstractHuman Computer Interaction techniques have become a bottleneck in the effective utilization ...
In this paper, we use the output of a 3D sensor (ex. Kinect from Microsoft) to capture depth images ...
In this paper, we propose a hand gesture recognition method in the clutter background by fusing the ...
Time-of-Flight (ToF) and other IR-based cameras that register depth are becoming more and more affor...
International audienceThis paper presents a unified framework computer vision approach for finger ge...
With the growing number of population in the world nowadays, novel human-computer interaction system...
With the advent of various video game consoles and tablet devices gesture recognition got quite popu...
Hand detection and gesture recognition are two of the most studied topics in Human-Computer Interact...
New low cost sensors and the new open free libraries for 3D image processing are permitting to achie...
Even after more than two decades of input devices development, many people still find the interactio...
This paper presents a real-time hand gesture recognizer based on a color glove. The recognizer is fo...
with the large number of population in all over the world nowadays, novel human computer interaction...
In daily life humans perform a great number of actions continuously. We recognize and interpret thes...
Hand gesture recognition is a natural and intuitive way to interact with the computer, since interac...
The proposed work is part of a project that aims for the control of a videogame based on hand gestur...
AbstractHuman Computer Interaction techniques have become a bottleneck in the effective utilization ...
In this paper, we use the output of a 3D sensor (ex. Kinect from Microsoft) to capture depth images ...