This paper presents a case study of the design issues facing a large multi-format virtual conference. The conference took place twice in two different years, each time using an avatar-based 3D world with spatialized audio including keynote, poster and social sessions. Between year 1 and 2, major adjustments were made to the architecture and design of the space, leading to improvement in the nature of interaction between the participants. While virtual meetings will likely never supplant the effectiveness of face-to-face meetings, this paper seeks to outline a few design principles learned from this experience, which can be applied generally to make computer mediated collaboration more effective
This presentation explores the viability of augmented digital spaces and environments and importantl...
Planning a virtual conference style event has the same general considerations as its face-to-face co...
The mobility of people's activities, and cloud computing technologies are becoming advanced in the m...
We evaluate two virtual conferences held using Second Life ™ (an avatar-mediated 3D virtual world), ...
In this paper, we describe our research on distributed virtual meeting rooms. Starting point is our ...
The Covid-19 pandemic has forced a change in the way people work, and the location that they work fr...
Whether businesses will make use of virtual worlds for meetings, training, and events is not just an...
AbstractIn the spatial design fields such as architectural design and urban design, a consensus-buil...
The Virtual Conference Facilities design is part of the Virtual Campus, which comprises several room...
Globalization and increasing collaboration between remote teams drive the need for teleconference sy...
Virtual worlds show promise for conducting meetings and conferences without the need for physical tr...
The difficulties remote participants of distributed meetings face are widely recognized. In this pap...
A participatory design study of user requirements for a shared virtual meeting space showed the impo...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Within the last years virtual 3D worlds have raised increasing interest by researchers, developers a...
This presentation explores the viability of augmented digital spaces and environments and importantl...
Planning a virtual conference style event has the same general considerations as its face-to-face co...
The mobility of people's activities, and cloud computing technologies are becoming advanced in the m...
We evaluate two virtual conferences held using Second Life ™ (an avatar-mediated 3D virtual world), ...
In this paper, we describe our research on distributed virtual meeting rooms. Starting point is our ...
The Covid-19 pandemic has forced a change in the way people work, and the location that they work fr...
Whether businesses will make use of virtual worlds for meetings, training, and events is not just an...
AbstractIn the spatial design fields such as architectural design and urban design, a consensus-buil...
The Virtual Conference Facilities design is part of the Virtual Campus, which comprises several room...
Globalization and increasing collaboration between remote teams drive the need for teleconference sy...
Virtual worlds show promise for conducting meetings and conferences without the need for physical tr...
The difficulties remote participants of distributed meetings face are widely recognized. In this pap...
A participatory design study of user requirements for a shared virtual meeting space showed the impo...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Within the last years virtual 3D worlds have raised increasing interest by researchers, developers a...
This presentation explores the viability of augmented digital spaces and environments and importantl...
Planning a virtual conference style event has the same general considerations as its face-to-face co...
The mobility of people's activities, and cloud computing technologies are becoming advanced in the m...