Australia and Indonesia have a close relationship in many busineses areas including entertainment. This paper focuses on how Australia’s Giant Cinema expands its business into Indonesia. Since many Indonesians stayed in Australia and experience directly Australian products and services, they are aware that Australian products had a high quality. Fortunately, vice versa, Australians are quite familiar with Indonesian culture. This is an opportunity for Village Cinema to enter Indonesian Market. This paper will start with market segmentation and Village cinema’s target customers; furthermore it draws Village’s position map comparing to its competitors in Indonesian market. Not to mention that Indonesian Cineplex has been quite establish...
The creative economy is a new paradigm to be reckoned with. Unfortunately, film as the priority sub-...
Nowadays, tourism is one of the sectors that have a significant influence on the development of a co...
Mobile games grew to account for one-third of the global games industry in 2015. They dominated Sout...
Australia and Indonesia have a close relationship in many busineses areas including entertainment. T...
Australia and Indonesia have a close relationship in many business areas including entertainment; th...
On various international film festival, it is not uncommon indonesian movie prestigious receives the...
The return of Jakarta as the capital of the Republic of Indonesia was followed by significant develo...
The objectives of this research are to find out the primary reasons Indonesian customers watch the m...
Since the COVID-19 pandemic hit Indonesia, the Indonesian film industry has experienced stagnation i...
This paper describes the post-reform Indonesian film industry as one of the creative industry sub-se...
The purpose of this study is to present the appropriate marketing communication strategy for a film ...
Abstract - The economic crisis that swept across the world has forced all sectors of life including ...
This journal discusses IndoFest activities which are conducted by Indonesia to Australia in 2012 to ...
Film, game and animation are branches of creative industries that have capital-intensive and labor-i...
Horror is one of the most popular film genres, particularly among Indonesians. One of the reasons th...
The creative economy is a new paradigm to be reckoned with. Unfortunately, film as the priority sub-...
Nowadays, tourism is one of the sectors that have a significant influence on the development of a co...
Mobile games grew to account for one-third of the global games industry in 2015. They dominated Sout...
Australia and Indonesia have a close relationship in many busineses areas including entertainment. T...
Australia and Indonesia have a close relationship in many business areas including entertainment; th...
On various international film festival, it is not uncommon indonesian movie prestigious receives the...
The return of Jakarta as the capital of the Republic of Indonesia was followed by significant develo...
The objectives of this research are to find out the primary reasons Indonesian customers watch the m...
Since the COVID-19 pandemic hit Indonesia, the Indonesian film industry has experienced stagnation i...
This paper describes the post-reform Indonesian film industry as one of the creative industry sub-se...
The purpose of this study is to present the appropriate marketing communication strategy for a film ...
Abstract - The economic crisis that swept across the world has forced all sectors of life including ...
This journal discusses IndoFest activities which are conducted by Indonesia to Australia in 2012 to ...
Film, game and animation are branches of creative industries that have capital-intensive and labor-i...
Horror is one of the most popular film genres, particularly among Indonesians. One of the reasons th...
The creative economy is a new paradigm to be reckoned with. Unfortunately, film as the priority sub-...
Nowadays, tourism is one of the sectors that have a significant influence on the development of a co...
Mobile games grew to account for one-third of the global games industry in 2015. They dominated Sout...