Cyberspaces provide us with different spaces and opportunities to create roles, respond to situations and interact with others to tell stories. While the focus of using computers in education is often on access to and proficient use of technology, these in themselves do not lead to improvements in learning or quality drama experiences. Notions of interactivity are central to human/computer experiences but are also key to theories of learning, and dramatic process. Different notions of interactivity are explored in this chapter, with a particular focus on the ways in which collaborative interactions may occur through the creation of cyberdrama
Interactive Drama is the ultimate challenge of digital entertainment. In this paper, from our seven ...
The thesis explores the materiality of communication environment in Cyberspace illustrating both the...
Interactive drama concerns itself with building dramatically interesting virtual worlds inhabited by...
Cyberspaces provide us with different spaces and opportunities to create roles, respond to situation...
This article reflects on the impact of the digital revolution for pedagogy and processes that might ...
What kinds of engagement might be possible for young people through the creation and experience of a...
Artists and educators who work with young people are often under pressure to consider ways to embrac...
This chapter outlines the development and learning that emerged from research, which explored stude...
The aim of this study is to highlight: 1. how the introduction of new technologies in Drama Educatio...
This study aims to design a new kind of interactive drama, where the user interacts in depth with th...
Many educators are currently interested in using computer-mediated communications to support learnin...
Process dramas emerge through the interplay of a number of factors including the types of participan...
The rise of information and communication technology goes hand in hand with what might be considered...
The limits of current forms of interactive drama have been now clearly identified:- interactive char...
Many educators are currently interested in using computer-mediated communications (CMCs) to support ...
Interactive Drama is the ultimate challenge of digital entertainment. In this paper, from our seven ...
The thesis explores the materiality of communication environment in Cyberspace illustrating both the...
Interactive drama concerns itself with building dramatically interesting virtual worlds inhabited by...
Cyberspaces provide us with different spaces and opportunities to create roles, respond to situation...
This article reflects on the impact of the digital revolution for pedagogy and processes that might ...
What kinds of engagement might be possible for young people through the creation and experience of a...
Artists and educators who work with young people are often under pressure to consider ways to embrac...
This chapter outlines the development and learning that emerged from research, which explored stude...
The aim of this study is to highlight: 1. how the introduction of new technologies in Drama Educatio...
This study aims to design a new kind of interactive drama, where the user interacts in depth with th...
Many educators are currently interested in using computer-mediated communications to support learnin...
Process dramas emerge through the interplay of a number of factors including the types of participan...
The rise of information and communication technology goes hand in hand with what might be considered...
The limits of current forms of interactive drama have been now clearly identified:- interactive char...
Many educators are currently interested in using computer-mediated communications (CMCs) to support ...
Interactive Drama is the ultimate challenge of digital entertainment. In this paper, from our seven ...
The thesis explores the materiality of communication environment in Cyberspace illustrating both the...
Interactive drama concerns itself with building dramatically interesting virtual worlds inhabited by...