Having a stable healthy workforce is beneficial for the gambling industry, yet this workforce has comparatively high problem gambling rates. This study assesses the contribution of workplace risk and protective factors to gambling problems among gambling venue employees. Australian gambling industry employees (N. =. 551) completed a survey measuring gambling behavior, problem gambling, and factors that may influence gambling. The study identifies five risk factors relating to problem gambling development - workplace motivators, influence of colleagues, workplace triggers, limited social opportunities, and familiarity and interest in gambling. Two protective factors are identified - exposed to gambling losses and problems and influence of co...
Research into workplace influences on the gambling behaviour of gaming venue employees found that sh...
The prior literature has suggested that gaming venue employees might be an at-risk group for develop...
This study investigates whether customer contact employees can identify difficulties in managing gam...
Having a stable healthy workforce is beneficial for the gambling industry, yet this workforce has co...
This paper reports on the second stage of a multi-stage qualitative study into gambling by gaming ve...
ln recent years, gaming venues have devoted considerable resources to lowering their patrons\u27 ris...
This paper reports on Stage One of a project examining the gambling behaviour of employees in Queens...
This study examines gambling and problem gambling among gaming venue staff and provides a quantitati...
This study, funded by the Responsible Gambling Grants Program of the Queensland Government, focuses ...
This paper reports on one stage of a large qualitative research project examining the gambling behav...
This study examines gambling and problem gambling among gaming venue staff and provides a quantitati...
This paper reports on a research project into workplace influences on the gambling behaviour of gami...
Aims: To identify which occupational groups have elevated levels of regular gambling participation a...
Ready accessibility to gambling suggests employees in gaming venues may be an at-risk group for gamb...
This study investigates the role of staff members employed in a customer facing role within a high s...
Research into workplace influences on the gambling behaviour of gaming venue employees found that sh...
The prior literature has suggested that gaming venue employees might be an at-risk group for develop...
This study investigates whether customer contact employees can identify difficulties in managing gam...
Having a stable healthy workforce is beneficial for the gambling industry, yet this workforce has co...
This paper reports on the second stage of a multi-stage qualitative study into gambling by gaming ve...
ln recent years, gaming venues have devoted considerable resources to lowering their patrons\u27 ris...
This paper reports on Stage One of a project examining the gambling behaviour of employees in Queens...
This study examines gambling and problem gambling among gaming venue staff and provides a quantitati...
This study, funded by the Responsible Gambling Grants Program of the Queensland Government, focuses ...
This paper reports on one stage of a large qualitative research project examining the gambling behav...
This study examines gambling and problem gambling among gaming venue staff and provides a quantitati...
This paper reports on a research project into workplace influences on the gambling behaviour of gami...
Aims: To identify which occupational groups have elevated levels of regular gambling participation a...
Ready accessibility to gambling suggests employees in gaming venues may be an at-risk group for gamb...
This study investigates the role of staff members employed in a customer facing role within a high s...
Research into workplace influences on the gambling behaviour of gaming venue employees found that sh...
The prior literature has suggested that gaming venue employees might be an at-risk group for develop...
This study investigates whether customer contact employees can identify difficulties in managing gam...