The development of technology has resulted in the development of many assistive tools employed to facilitate education. Amongst these technologically enhanced tools developed for education are games and robots. This paper examines the application of educational games and robots through review of available literature. The areas of application of games and robots in education have been presented. The paper further highlights some challenges encountered in the deployment of games and robotics in education
Many studies provide that students who learn through participation technology, while participating i...
In this paper we will give a literature review related to game-based education, in the first place a...
Educational computer game is one of the potential applications that is being researched to replace t...
The use of current and emerging tools in education is becoming a blistering topic among educators an...
Robots have become more common in our society as it penetrates the education system as well as in in...
Using games to teach introductory computing courses pro-vides another context with which to explorin...
Educational robotics is considered a powerful tool, not only to learn how to program artificial agen...
Modern learning environment can be developed by using innovative tools and methods. Benefits of robo...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
In computing studies at tertiary level, students are often taught different computing subjects as in...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Robotics in Education (RiE) is a broad term that refers to a variety of applications. Robots can enh...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Contribution: While previous research has studied the use of educational robotics in classrooms, the...
This contribution aims to focus attention on the research that the working group of the Department o...
Many studies provide that students who learn through participation technology, while participating i...
In this paper we will give a literature review related to game-based education, in the first place a...
Educational computer game is one of the potential applications that is being researched to replace t...
The use of current and emerging tools in education is becoming a blistering topic among educators an...
Robots have become more common in our society as it penetrates the education system as well as in in...
Using games to teach introductory computing courses pro-vides another context with which to explorin...
Educational robotics is considered a powerful tool, not only to learn how to program artificial agen...
Modern learning environment can be developed by using innovative tools and methods. Benefits of robo...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
In computing studies at tertiary level, students are often taught different computing subjects as in...
The use of games technology in education is not a new phenomenon. Even back in the days of 286 proce...
Robotics in Education (RiE) is a broad term that refers to a variety of applications. Robots can enh...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Contribution: While previous research has studied the use of educational robotics in classrooms, the...
This contribution aims to focus attention on the research that the working group of the Department o...
Many studies provide that students who learn through participation technology, while participating i...
In this paper we will give a literature review related to game-based education, in the first place a...
Educational computer game is one of the potential applications that is being researched to replace t...