Nowadays, there is a huge inclination of youngsters and adults towards video games and of course in our childhood everyone might definitely have experienced it. However, we are controlling the game using typical input devices such as mouse, keyboard, joystick, etc but how about, if we control the game using our hand gestures ? These days we have lots of game controllers that are surpassing the gaming experience however they are quite expensive too. Through this project we have designed our own game controlling glove using Arduino. In addition we have also developed a car game using UNITY 3D. The areas of IOT and hand gesture recognition will be explored by this project
Interaction for humans with machines is different than interaction with other humans. In time, a div...
With no doubt, advanced human-computer interaction technologies represent one of the key selling poi...
This work presents a proximity-aware smart wireless glove to be used as a gesture interface. The sys...
We envision to add context awareness and ambient intelligence to edutainment and computer gaming app...
This project was carried out to show the human-computer interaction via hand gestures and pose recog...
Games on personal computers have traditionally been played using the keyboard. However, with the pop...
AbstractRecent progress on human–computer interface technology has enabled more intuitive and natura...
The shape and function of the human hand are intimately linked to our interaction with the physical ...
Hand gesture recognition has long held a place in science fiction writing and film, and for many yea...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
This research describes a dynamic hand gesture recognition system that can simplify the way humans i...
Abstract — The keyboard and mouse are currently the main interfaces between man and computer. In oth...
Generally, the present disclosure is directed to a robotic device that can play certain games with a...
Using natural user interfacing as opposed to traditional method of interfacing finds many areas of i...
The traditional human-machine interaction systems for manufacturing processes use peripheral devices...
Interaction for humans with machines is different than interaction with other humans. In time, a div...
With no doubt, advanced human-computer interaction technologies represent one of the key selling poi...
This work presents a proximity-aware smart wireless glove to be used as a gesture interface. The sys...
We envision to add context awareness and ambient intelligence to edutainment and computer gaming app...
This project was carried out to show the human-computer interaction via hand gestures and pose recog...
Games on personal computers have traditionally been played using the keyboard. However, with the pop...
AbstractRecent progress on human–computer interface technology has enabled more intuitive and natura...
The shape and function of the human hand are intimately linked to our interaction with the physical ...
Hand gesture recognition has long held a place in science fiction writing and film, and for many yea...
Video games have gone through a large amount of changes in terms of controls. Manipulating a joystic...
This research describes a dynamic hand gesture recognition system that can simplify the way humans i...
Abstract — The keyboard and mouse are currently the main interfaces between man and computer. In oth...
Generally, the present disclosure is directed to a robotic device that can play certain games with a...
Using natural user interfacing as opposed to traditional method of interfacing finds many areas of i...
The traditional human-machine interaction systems for manufacturing processes use peripheral devices...
Interaction for humans with machines is different than interaction with other humans. In time, a div...
With no doubt, advanced human-computer interaction technologies represent one of the key selling poi...
This work presents a proximity-aware smart wireless glove to be used as a gesture interface. The sys...