The article identifies the essence of the phenomenon of gamification as a modern trend in distance education, as well as outlines its innovative potential based on the analysis of cases of introduction of gamification elements in the training of sociology students at Kryvyi Rih State Pedagogical University and Petro Mohyla Black Sea National University. Case studies were performed using an analytical model of gamification, which includes four interrelated elements: actors, content, effects, context
This article discusses the expediency and efficiency of implementing gamification in education. This...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
Abstract Gamification is a new trend in the education system of Kazakhstan with only some educationa...
The article describes the approaches to the introduction of gamification technologies in the educati...
The article deals with using game mechanisms (gamification) to increase students' motivation and inv...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This article tells about the history of gamification of education, its current state and the practic...
This paper deals with the issue of gamification and its implementation in the Charles University Inf...
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educatio...
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
Article`s purpose is to substantiate the feasibility of using gamification as an innovative means of...
This article discusses the expediency and efficiency of implementing gamification in education. This...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
Abstract Gamification is a new trend in the education system of Kazakhstan with only some educationa...
The article describes the approaches to the introduction of gamification technologies in the educati...
The article deals with using game mechanisms (gamification) to increase students' motivation and inv...
The COVID-19 affecting the whole world has also affected education. Education has changed from face-...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
This article tells about the history of gamification of education, its current state and the practic...
This paper deals with the issue of gamification and its implementation in the Charles University Inf...
Gamification consists of the use of ludic elements in non-ludic contexts. It is becoming an educatio...
This chapter presents quantitative research that analyzes gamification's effectiveness in a distance...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
Article`s purpose is to substantiate the feasibility of using gamification as an innovative means of...
This article discusses the expediency and efficiency of implementing gamification in education. This...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
Abstract Gamification is a new trend in the education system of Kazakhstan with only some educationa...