The development of information and communication technologies (ICT) has led to an increasing number of changes in teaching in secondary and high school classrooms. Students, accustomed to using new technologies, are prepared to face learning in virtual environments. Specifically in Geography and History classes, audiovisual media such as cinema or documentaries have been common complementary resources for study. However, at the same time as the rise of historical cinema in recent times, numerous video games of various genres have filled the market to the point of becoming an important part of the lives of teenagers, becoming one of the most demanded forms of leisure today. Bearing all this in mind, this paper aims to value the use of video ...
Nowadays, videogames represent one of the most direct methods of introducing children to the culture...
e main objective of the article is to educate teachers about the importance of New Technologies fro...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The development of information and communication technologies (ICT) has led to an increasing number ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
18 páginasThis paper studies the potential of video games in social sciences teaching. I...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Among the great didactic possibilities that information technology offers, video games are one of t...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
In recent years, several studies have demonstrated that videogames (Vg) have a potential motivator c...
The introduction of video games in education has raised a number of possibilities, but also problems...
Video and computer games are a part of the upbringing of contemporary students, and a growing academ...
Nowadays, videogames represent one of the most direct methods of introducing children to the culture...
e main objective of the article is to educate teachers about the importance of New Technologies fro...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...
The development of information and communication technologies (ICT) has led to an increasing number ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
18 páginasThis paper studies the potential of video games in social sciences teaching. I...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Among the great didactic possibilities that information technology offers, video games are one of t...
The introduction of video games as digital tools in the educational field as mediators in the learni...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
In recent years, several studies have demonstrated that videogames (Vg) have a potential motivator c...
The introduction of video games in education has raised a number of possibilities, but also problems...
Video and computer games are a part of the upbringing of contemporary students, and a growing academ...
Nowadays, videogames represent one of the most direct methods of introducing children to the culture...
e main objective of the article is to educate teachers about the importance of New Technologies fro...
Actualmente, el contexto educativo desarrolla herramientas y métodos disruptivos mediante un enfoque...