The study used gamified mobile courseware in a Statistics and Probability class. A mixed-method design was employed to examine its effect on senior high school students’ conceptual and procedural knowledge and engagement, motivation, self-regulation, and self-efficacy in learning mathematics. Of the 158 Grade 11 students, 104 participated and were divided into four groups. The students who used the gamified mobile courseware and self-learning modules for three weeks were randomly selected using a free random generator online. The respondents’ midterm grades in General Mathematics and pretest scores were used to establish the comparability of the two groups. Results showed that the gamified mobile courseware in Statistics and Probability pos...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
The study used gamified mobile courseware in a Statistics and Probability class. A mixed-method desi...
In this research, gamification techniques were investigated on how they could be effectively used in...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematic...
This study investigated whether the use of a gamified mobile learning app influenced students’ acade...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
The trend of employing game features into non-game contexts or gamification has increased in recent ...
[[abstract]]Gamification can enhance learners’ autonomous motivation and enable them to feel enthusi...
Knowledge of Gamification is an educational method to encourage students by using the game method an...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
The study used gamified mobile courseware in a Statistics and Probability class. A mixed-method desi...
In this research, gamification techniques were investigated on how they could be effectively used in...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Keywords: Gamification, intrinsic motivation, extrinsic motivation, academic performance, mathematic...
This study investigated whether the use of a gamified mobile learning app influenced students’ acade...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
The trend of employing game features into non-game contexts or gamification has increased in recent ...
[[abstract]]Gamification can enhance learners’ autonomous motivation and enable them to feel enthusi...
Knowledge of Gamification is an educational method to encourage students by using the game method an...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
The aim of this research is to examine the effect of the gamification elements usage in the flipped ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...