AbstractThe development of information technology has huge effect on human life. Changes in transactions became one ofthing that are easily observed. This study aims to analyze and discuss the influence of attitude, subjective norm, andperceived behavioral control to e-money repurchase intention. This type of this research is conclusive withquantitative approach. Sampling method is non probability with sampling technique using sinmple rendom samplingto all Indonesian who used e-money. This research used 210 respondents as sample. Data collection technique usedin this study is questionnaire, documentation, and interview. This study used Multiple Regression Analysis asanalysis techniques with IBM SPSS 24 program. The result of this study indi...
Tujuan dari penelitian ini untuk menganalisis pengaruh attitude, subjective norm, perceived behavior...
The purpose of this study is to understand consumers’ behavior on their intention to use e-money mob...
Tujuan dari penelitian ini untuk menguji faktor-faktor yang mempengaruhi konsumen untuk menggunakan ...
Industri digital yang berkembang mampu merambah ke dalam sistem pembayaran masa kini. Seluruh masyar...
There are many factors that influence consumer intention to use electronic money. Based on the theor...
There are many factors that influence consumer intention to use electronic money. Based on the theor...
This study aimed to analyze the knowledge, attitude, and purchase intention on electronic money amon...
AbstractThis study aims to determine and analyze the role of trust in mediating the relationship bet...
This study investigates intention on use e-money server in Indonesia. E-money server is electronic m...
Industri digital yang berkembang mampu merambah ke dalam sistem pembayaran masa kini. Seluruh masyar...
Along with technological developments in the payment system, the role of cash as a means of payment ...
FAKTOR-FAKTOR YANG MEMPENGARUHI KEPERCAYAAN PENGGUNAE-MONEY SEBAGAI ALAT PEMBAYARA
This study investigates consumers’ intention on e-money server in Indonesia. E-money server is one o...
In the industrial era 4.0 there is a new innovation in terms of non-cash payment systems that have a...
Penelitian ini menganalisa faktor-faktor yang mempengaruhi minat penggunaan produk e-money sebagai ...
Tujuan dari penelitian ini untuk menganalisis pengaruh attitude, subjective norm, perceived behavior...
The purpose of this study is to understand consumers’ behavior on their intention to use e-money mob...
Tujuan dari penelitian ini untuk menguji faktor-faktor yang mempengaruhi konsumen untuk menggunakan ...
Industri digital yang berkembang mampu merambah ke dalam sistem pembayaran masa kini. Seluruh masyar...
There are many factors that influence consumer intention to use electronic money. Based on the theor...
There are many factors that influence consumer intention to use electronic money. Based on the theor...
This study aimed to analyze the knowledge, attitude, and purchase intention on electronic money amon...
AbstractThis study aims to determine and analyze the role of trust in mediating the relationship bet...
This study investigates intention on use e-money server in Indonesia. E-money server is electronic m...
Industri digital yang berkembang mampu merambah ke dalam sistem pembayaran masa kini. Seluruh masyar...
Along with technological developments in the payment system, the role of cash as a means of payment ...
FAKTOR-FAKTOR YANG MEMPENGARUHI KEPERCAYAAN PENGGUNAE-MONEY SEBAGAI ALAT PEMBAYARA
This study investigates consumers’ intention on e-money server in Indonesia. E-money server is one o...
In the industrial era 4.0 there is a new innovation in terms of non-cash payment systems that have a...
Penelitian ini menganalisa faktor-faktor yang mempengaruhi minat penggunaan produk e-money sebagai ...
Tujuan dari penelitian ini untuk menganalisis pengaruh attitude, subjective norm, perceived behavior...
The purpose of this study is to understand consumers’ behavior on their intention to use e-money mob...
Tujuan dari penelitian ini untuk menguji faktor-faktor yang mempengaruhi konsumen untuk menggunakan ...