ABSTRACT The research aimed : 1) to create a valid interactive e-book as learning media for Microprocessor Technique at SMKN Surabaya, 2) to find the difference of student learning result between students who are taught by interactive e-book and students who are taught by PowerPoint, 3) to know the student’s responses on the use of interactive e-book as a learning media. The research method used 4-D model. The research was conducted under quasi experimental design with intact group comparison which was comparing two groups. The design of the experiment class used an interactive e-book but the control class used a power point media. Both groups were given posttest. The results found that the average of the data was 79,2% so it is categorized...
Abstract : The purpose of this study is to determine the feasibility of interactive e-book develope...
This research purposed to (1) develop interactive e-book on reaction rate based on chemical represen...
Aufal Hadaya. 2018. Pengembangan Electronic Book (E-Book) Interaktif Sebagai Media Penunjang Mata Pe...
ABSTRACT The research aimed : 1) to create a valid interactive e-book as learning media for Micropro...
This research is motivated by the lack of use of learning media in teaching and learning activities....
This study aims to develop interactive electronic book learning media (E-book) in English subject &n...
The aims of this research are 1) produce interactive e-book media as a learning media, 2) describe t...
Abstract: The aims of this research are 1) produce interactive e-book media as a learning media, 2) ...
Penelitian ini dioriontasikan terhadap pembelajaran pada Standar Kompetensi Menerapkan Dasar- Dasar ...
Media pembelajaran adalah segala sesuatu yang dapat digunakan untuk menyampaikan pesan atau informas...
Penelitian ini bertujuan untuk mengembangkan media e-book interaktif dalam pembelajaran sistem perna...
The rapid development of learning resources following the times to support and support learning in s...
Penelitian ini dilatarbelakangi oleh kurangnya ketertarikan peserta didik terhadap bahan ajar digita...
Permasalah yang ada pada mata pelajaran desain grafis percetakan di SMK E Adikarya Linggo Sari Bagan...
Tujuan dari penelitian ini adalah menghasilkan media pembelajaran berupa e-book interaktif materi Me...
Abstract : The purpose of this study is to determine the feasibility of interactive e-book develope...
This research purposed to (1) develop interactive e-book on reaction rate based on chemical represen...
Aufal Hadaya. 2018. Pengembangan Electronic Book (E-Book) Interaktif Sebagai Media Penunjang Mata Pe...
ABSTRACT The research aimed : 1) to create a valid interactive e-book as learning media for Micropro...
This research is motivated by the lack of use of learning media in teaching and learning activities....
This study aims to develop interactive electronic book learning media (E-book) in English subject &n...
The aims of this research are 1) produce interactive e-book media as a learning media, 2) describe t...
Abstract: The aims of this research are 1) produce interactive e-book media as a learning media, 2) ...
Penelitian ini dioriontasikan terhadap pembelajaran pada Standar Kompetensi Menerapkan Dasar- Dasar ...
Media pembelajaran adalah segala sesuatu yang dapat digunakan untuk menyampaikan pesan atau informas...
Penelitian ini bertujuan untuk mengembangkan media e-book interaktif dalam pembelajaran sistem perna...
The rapid development of learning resources following the times to support and support learning in s...
Penelitian ini dilatarbelakangi oleh kurangnya ketertarikan peserta didik terhadap bahan ajar digita...
Permasalah yang ada pada mata pelajaran desain grafis percetakan di SMK E Adikarya Linggo Sari Bagan...
Tujuan dari penelitian ini adalah menghasilkan media pembelajaran berupa e-book interaktif materi Me...
Abstract : The purpose of this study is to determine the feasibility of interactive e-book develope...
This research purposed to (1) develop interactive e-book on reaction rate based on chemical represen...
Aufal Hadaya. 2018. Pengembangan Electronic Book (E-Book) Interaktif Sebagai Media Penunjang Mata Pe...