This study is to answer the problem of developing power point-based i'tikaf 50 educational games in Dayah Al-furqan Aceh Besar because students are not very interested in lecture or conventional learning systems. Therefore, an educative and interesting game was made in learning I'tiqad 50. The method used in the research was R&D (Research and Development) or research development. The results of the validation test by the validator were 16 respondents with the aspect of material assessment getting a score. as much as 77.2%, and the media assessment aspect got a score of 78.2%. The results of the implementation of the I'tikad 50 educational game learning media which were applied to the control class (KK) in Dayah Al-furan obtained an aver...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This research is motivated by the low learning outcomes of students in learning Indonesian. The low ...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
AbstrakGame Edukasi adalah salah satu jenis media yang digunakan untuk memberikan pengajaran, menamb...
Games are one of the entertainments that are often and in demand by many children, especially those ...
Prosiding Seminar Nasional Pendidikan Sains 2015, p. 274-279Penelitian ini didasari banyaknya game y...
Games are one of the entertainments that are often and in demand by many children, especially those ...
The development of educational games is motivated by the low interest and desire of teenagers to get...
Games are one of the entertainments that are often and in demand by many children, especially those ...
ABSTRACT This study aims to determine the results of the development of educational gamesto improve ...
ABSTRACT This study aims to determine the results of the development of educational gamesto improve ...
Educational games are very interesting to be developed. There are several advantages of educational ...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This research is motivated by the low learning outcomes of students in learning Indonesian. The low ...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
AbstrakGame Edukasi adalah salah satu jenis media yang digunakan untuk memberikan pengajaran, menamb...
Games are one of the entertainments that are often and in demand by many children, especially those ...
Prosiding Seminar Nasional Pendidikan Sains 2015, p. 274-279Penelitian ini didasari banyaknya game y...
Games are one of the entertainments that are often and in demand by many children, especially those ...
The development of educational games is motivated by the low interest and desire of teenagers to get...
Games are one of the entertainments that are often and in demand by many children, especially those ...
ABSTRACT This study aims to determine the results of the development of educational gamesto improve ...
ABSTRACT This study aims to determine the results of the development of educational gamesto improve ...
Educational games are very interesting to be developed. There are several advantages of educational ...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
This research is motivated by the low learning outcomes of students in learning Indonesian. The low ...