Digital media devices and use of Internet have become indispensible parts of our daily lives. We are getting more dependent to use of these technologies and new cohorts are born into digital world. Turkey is populated 79 million, and according to the January 2016 report of "We Are Social Research Institute", 71 Million mobile phones are in active use. The 56% of mobile phones are smart phones and the average duration spent on Internet via smart phones is 2 hours and 35 minutes. In the literature, negative effects of digital media and Internet use on children such as cyber-bullying and addiction were frequently reported. However, it is not reasonable or possible to raise our youngsters in isolated environments. In Turkey, it was reported tha...
With the passing years, mobile platforms rapidly turn into preferred platforms for casual games, and...
The benefits of incorporating digital games into the educational environment are not exclusively mot...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become ...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Younger and younger children are now using a smartphone, a device which has become ‘a must have’ and...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Gadgets are part of children’s life nowadays. With the advancement of technology, every activity is ...
Smartphone was a technology-based device that was almost used and owned by every individual, both te...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
MSc (Computer Science), North-West University, Potchefstroom CampusChildren today are more exposed t...
The development of information and communication technologies have a major impact in many areas of l...
Today, the rapid development of technology has also affected the existing learning processes. In add...
With the passing years, mobile platforms rapidly turn into preferred platforms for casual games, and...
The benefits of incorporating digital games into the educational environment are not exclusively mot...
Using mobile games in education combines situated and active learning with fun in a potentially exce...
Due to the popularity and advancement of 4G/5G networks, mobile games have already currently become ...
Digital games are becoming more and more popular among today’s students. Digital games are used dire...
Younger and younger children are now using a smartphone, a device which has become ‘a must have’ and...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Gadgets are part of children’s life nowadays. With the advancement of technology, every activity is ...
Smartphone was a technology-based device that was almost used and owned by every individual, both te...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
MSc (Computer Science), North-West University, Potchefstroom CampusChildren today are more exposed t...
The development of information and communication technologies have a major impact in many areas of l...
Today, the rapid development of technology has also affected the existing learning processes. In add...
With the passing years, mobile platforms rapidly turn into preferred platforms for casual games, and...
The benefits of incorporating digital games into the educational environment are not exclusively mot...
Using mobile games in education combines situated and active learning with fun in a potentially exce...