This chapter will explore considerations for the adoption of grading contracts with the possible addition of the mechanics of game design, game-based learning, or gamification. The motivation for this approach is to ensure equity and inclusion in the classroom by creating a compassionate environment to enhance student engagement and learning. When introduced in the appropriate way, teachers can track students’ progress without the imposition of the added stress and fear that conventional assessment practices engender. Sometimes referred as “ungrading,” the adoption of these strategies prioritizes the progress of each individual student and re-envisions learning as a series of achievements that students complete and level-up to take on a ser...
Comprend des références bibliographiques et un index"Joe Feldman shows us how we can use grading to ...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Background: Current research in grading practices suggest that there are connections between effecti...
The appeal of an “ungrading” approach can be irresistible: studies show that students pay less atten...
The awarding of grades or marks to student work is traditionally considered a fundamental feature of...
Using games for teaching-Learning include features that engage the learners. Gamified instruction bu...
In an effort to adopt more equitable and humanizing grading practices, this teacher inquiry explores...
Introduction: Instructors assign grades to communicate to students how well they are learning the co...
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
What do grades mean? What purpose do they serve? What role do they play in the learning process? Tea...
Games have become a prominent part of our culture, to the point of becoming a multibilliondollar in...
“Few practices in education are as sacred and yet deleterious as grading” (Edwards & Edwards, 19...
Pedagogy, as it is commonly understood, is a generic term describing the educator-centered delivery ...
Comprend des références bibliographiques et un index"Joe Feldman shows us how we can use grading to ...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...
Teaching and Learning Department Capstone Project“Gamification” has become quite the buzz word in th...
Background: Current research in grading practices suggest that there are connections between effecti...
The appeal of an “ungrading” approach can be irresistible: studies show that students pay less atten...
The awarding of grades or marks to student work is traditionally considered a fundamental feature of...
Using games for teaching-Learning include features that engage the learners. Gamified instruction bu...
In an effort to adopt more equitable and humanizing grading practices, this teacher inquiry explores...
Introduction: Instructors assign grades to communicate to students how well they are learning the co...
The term “gamification” is relatively new, but its exact origins are not known. The first recorded u...
What do grades mean? What purpose do they serve? What role do they play in the learning process? Tea...
Games have become a prominent part of our culture, to the point of becoming a multibilliondollar in...
“Few practices in education are as sacred and yet deleterious as grading” (Edwards & Edwards, 19...
Pedagogy, as it is commonly understood, is a generic term describing the educator-centered delivery ...
Comprend des références bibliographiques et un index"Joe Feldman shows us how we can use grading to ...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
This paper is a quantitative literary review about serious games (SGs). It investigates two main que...