The games that adolescents and young people used to play in the play grounds and on the streets have been replaced in recent years with cyber games played in front of the computer on the internet or in game arcades. This changing culture has particularly brought up the concept of "digital game addiction", a condition that stems from the steadily growing passion for digital games and their excessived and uncontrolled usage among adolescents and young people. Game addiction in the psychiatry literature has been described as an impulse control disorder characterized by the symptoms such as "the inability to control the time spent on game-playing", "a loss of interest in other activities", "continuing to play despite the adverse effects" and "f...
This article examines the impact of online games on children's mental health. A person can be diagno...
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son yılla...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
The games that adolescents and young people used to play in the play grounds and on the streets have...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
The aim of the present literature review was to critically appraise the most recent research in the ...
Online gaming addiction refers to a persistent and recurrent use of internet to engage in games lead...
The aim of the present literature review was to critically appraise the most recent research in the ...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outli...
In 1989, Margaret Shotton published her pioneering study of psychological dependency on computer tec...
This article examines the impact of online games on children's mental health. A person can be diagno...
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son yılla...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...
The games that adolescents and young people used to play in the play grounds and on the streets have...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
Online game is one of the most popular leisure activity for adolescents. Playing it excessive...
The inclusion of Internet Gaming Disorder in the appendix of the updated version of the Diagnostic a...
The aim of the present literature review was to critically appraise the most recent research in the ...
Online gaming addiction refers to a persistent and recurrent use of internet to engage in games lead...
The aim of the present literature review was to critically appraise the most recent research in the ...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
In the 2000s, online games became popular, while studies of Internet gaming addiction emerged, outli...
In 1989, Margaret Shotton published her pioneering study of psychological dependency on computer tec...
This article examines the impact of online games on children's mental health. A person can be diagno...
Ergen ve genç erişkinlerin önceleri parklarda ve sokaklarda yaşadıkları oyun etkinlikleri, son yılla...
Several studies have documented the existence of a behavioral addiction related to Video Games, whic...