In response to the increased prevalence of remote learning, and exhortation that educators adopt more experiential pedagogy, a methodology is presented to use a free, commercially available game to teach a variety of resource allocation problems in various disciplines. The use of games to provide experiential learning has been shown to increase student enjoyment and mastery of learning outcomes. The technique is appropriate for students at different levels from secondary school through graduate-level university instruction. The lack of cost to the student or university coupled with the ease of adaptability of the game makes the technique widely available to all instructors in both traditional classrooms and distance education settings
Several studies highlight that the recent economic crisis is a consequence of the lack of systems th...
As resource users interact and impose externalities onto each other, institutions are needed to coor...
Many researchers have advocated the use of games (and simulations) to enhance students’ learning. Re...
In response to the increased prevalence of remote learning, and exhortation that educators adopt mor...
Games are an optimal way to teach about water resource sharing, as they allow real-world scenarios ...
This article explains how learning theories based on games and gamification strategies can be incorp...
A specific feature of the modern educational services market is a high degree of global competition....
The experiential learning process is a relevant method used to enhance understanding of the field an...
Game based learning is one of the innovative approaches to complement classroom teaching. It utiliz...
This work is the result of research that proposes the incorporation of Distance Learning into a Busi...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Games play an important role in education by submerging students within the process and making them ...
The use of serious Games in business education is not a new one. This field has used games and simul...
Projects and project-based activities account for over 30% of the global GPD and act as significant ...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Several studies highlight that the recent economic crisis is a consequence of the lack of systems th...
As resource users interact and impose externalities onto each other, institutions are needed to coor...
Many researchers have advocated the use of games (and simulations) to enhance students’ learning. Re...
In response to the increased prevalence of remote learning, and exhortation that educators adopt mor...
Games are an optimal way to teach about water resource sharing, as they allow real-world scenarios ...
This article explains how learning theories based on games and gamification strategies can be incorp...
A specific feature of the modern educational services market is a high degree of global competition....
The experiential learning process is a relevant method used to enhance understanding of the field an...
Game based learning is one of the innovative approaches to complement classroom teaching. It utiliz...
This work is the result of research that proposes the incorporation of Distance Learning into a Busi...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Games play an important role in education by submerging students within the process and making them ...
The use of serious Games in business education is not a new one. This field has used games and simul...
Projects and project-based activities account for over 30% of the global GPD and act as significant ...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
Several studies highlight that the recent economic crisis is a consequence of the lack of systems th...
As resource users interact and impose externalities onto each other, institutions are needed to coor...
Many researchers have advocated the use of games (and simulations) to enhance students’ learning. Re...