Gamification has been widely used to design better educational systems aiming to increase students’ concentration, motivation, engagement, flow experience, and others positive experiences. With advances in research on gamification in education, over the past few years, many studies have highlighted the need to tailor the gamification design properties to match individual students’ needs, characteristics and preferences. Thus, different studies have been conducted to personalize the gamification in education. However, the results are still contradictory and need to be better understood to advance this field. To provide a complete understanding of this research domain, we conducted a systematic literature review to summarize the results and d...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Gamification systems have the potential to foster students™ engagement and enhance their learning pe...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification has been widely used to design better educational systems aiming to increase students’ ...
Gamification has been widely used to design better educational systems aiming to increase students’ ...
Recent research has shown that using gamification can prone to impact negatively on the motivation o...
Recent research has shown that using gamification can prone to impact negatively on the motivation o...
In the last few years, gamification studies have increased in the field of education and digital tec...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification refers to the attempt to transform different kinds of systems to be able to better invo...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
peer-reviewedGamification is presented in the literature as a pedagogical innovation that may increa...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
This study conducts a quantitative inquiry into how components of gamification and customization are...
Abstract: Gamification along with a whole range of other active methodologies are being incorporated...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Gamification systems have the potential to foster students™ engagement and enhance their learning pe...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...
Gamification has been widely used to design better educational systems aiming to increase students’ ...
Gamification has been widely used to design better educational systems aiming to increase students’ ...
Recent research has shown that using gamification can prone to impact negatively on the motivation o...
Recent research has shown that using gamification can prone to impact negatively on the motivation o...
In the last few years, gamification studies have increased in the field of education and digital tec...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification refers to the attempt to transform different kinds of systems to be able to better invo...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
peer-reviewedGamification is presented in the literature as a pedagogical innovation that may increa...
Applying the engaging and motivating aspects of video games in non-game contexts is known as gamific...
This study conducts a quantitative inquiry into how components of gamification and customization are...
Abstract: Gamification along with a whole range of other active methodologies are being incorporated...
Innovative new digital technologies arise within the field of education every day. There seems to be...
Gamification systems have the potential to foster students™ engagement and enhance their learning pe...
In this mixed method research study, the effect of gamification strategies on students’ cognitive lo...