Building high performance computer systems requires an understanding of the behaviour of systems and what makes them fast or slow. In addition to our file system performance analysis, we have a number of projects in measuring, evaluating, and understanding system performances. The conventional methodology for system performance measurement, which relies primarily on throughput-sensitive benchmarks and throughput metrics, has major limitations when analyzing the behaviour and performance of interactive workloads. The increasingly interactive character of personal computing demands new ways of measuring and analyzing system performance. In this paper, we present a combination of measurement techniques and benchmark methodologies that address ...
Multithreaded multiprocessor systems (MMS) have been proposed to tolerate long latencies for communi...
This paper addressed the impacts of latency on good throughputs of a computer network. The networks ...
Latency and jitter inherently limit the maintenance of consistency in Distributed Interactive Applic...
Performance must be measured to: Assess the behavior of a computing system. Compare various systems....
This poster describes the basic methodology to conduct an accurate latency experiment
International Telemetering Conference Proceedings / October 29-November 02, 1990 / Riviera Hotel and...
This thesis presents a new measurement methodology especially designed to improve the performance of...
Operating systems are complex and their behavior depends on many factors. Source code, if available,...
Performance observability is the ability to accurately capture, analyze, and present (collectively o...
Today many system benchmarks use throughput as a measure of performance. While throughput is appropr...
Measuring interactive performance is the important basis to analyze and improve desktop computing sy...
I/O is becoming the bottleneck in computer systems as the disparity between the speed of the I/O sys...
Time analysis is a common approach for testing and detecting methods for the performance analysis of...
Several studies focused on the disparity in the efficacy of performance evaluation using the methods...
This article presents some performance evaluating results obtained by measuring computer clusters us...
Multithreaded multiprocessor systems (MMS) have been proposed to tolerate long latencies for communi...
This paper addressed the impacts of latency on good throughputs of a computer network. The networks ...
Latency and jitter inherently limit the maintenance of consistency in Distributed Interactive Applic...
Performance must be measured to: Assess the behavior of a computing system. Compare various systems....
This poster describes the basic methodology to conduct an accurate latency experiment
International Telemetering Conference Proceedings / October 29-November 02, 1990 / Riviera Hotel and...
This thesis presents a new measurement methodology especially designed to improve the performance of...
Operating systems are complex and their behavior depends on many factors. Source code, if available,...
Performance observability is the ability to accurately capture, analyze, and present (collectively o...
Today many system benchmarks use throughput as a measure of performance. While throughput is appropr...
Measuring interactive performance is the important basis to analyze and improve desktop computing sy...
I/O is becoming the bottleneck in computer systems as the disparity between the speed of the I/O sys...
Time analysis is a common approach for testing and detecting methods for the performance analysis of...
Several studies focused on the disparity in the efficacy of performance evaluation using the methods...
This article presents some performance evaluating results obtained by measuring computer clusters us...
Multithreaded multiprocessor systems (MMS) have been proposed to tolerate long latencies for communi...
This paper addressed the impacts of latency on good throughputs of a computer network. The networks ...
Latency and jitter inherently limit the maintenance of consistency in Distributed Interactive Applic...