Learning science is considered to be difficult and complicated for most students since it requires high reasoning and imagination. This study aims to increase the motivation of students in Primary School to learn science using water rockets interspersed with game. The results of the research show that there is an increase in learning motivation of learners in Lesson Subject. The design of training and games connected with PAKEM shows a positive and intensive response for students. The results showed that more than 90% of the learners provide a positive response to learning. In addition, students’ motivation and learning activities were improved during the learning process
This research was conducted based on the problem that it was found that the level of learning motiva...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. How...
Learning science is considered to be difficult and complicated for most students since it requires h...
The purpose of this study was to determine the effect of PAKEM (active, creative and fun learning) a...
The development of technology has a lot of influence in the field of education, one of which is in t...
In Malaysia, most of the teachers are still using traditional teaching approach to teach physics in ...
A media is an intermediary or anything that is used for a process of transmitting messages or inform...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
The purpose of this research was to increase the learning motivation of students in science learning...
Many learning technologies have emerged in education, often called educational games, along with tec...
This research based on problems: 1. How does the game card media influence student motivation? 2. Ho...
Pembelajaran fisika seringkali mengharuskan guru untuk menciptakan suasana belajar yang dapat menumb...
Th is classroom action research is used to increase student motivation and learning ability so that...
The purpose of this research was to describe the improving learning motivation on science by using e...
This research was conducted based on the problem that it was found that the level of learning motiva...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. How...
Learning science is considered to be difficult and complicated for most students since it requires h...
The purpose of this study was to determine the effect of PAKEM (active, creative and fun learning) a...
The development of technology has a lot of influence in the field of education, one of which is in t...
In Malaysia, most of the teachers are still using traditional teaching approach to teach physics in ...
A media is an intermediary or anything that is used for a process of transmitting messages or inform...
This research aimed to produce an educational game and to describe the effectiveness of the produced...
The purpose of this research was to increase the learning motivation of students in science learning...
Many learning technologies have emerged in education, often called educational games, along with tec...
This research based on problems: 1. How does the game card media influence student motivation? 2. Ho...
Pembelajaran fisika seringkali mengharuskan guru untuk menciptakan suasana belajar yang dapat menumb...
Th is classroom action research is used to increase student motivation and learning ability so that...
The purpose of this research was to describe the improving learning motivation on science by using e...
This research was conducted based on the problem that it was found that the level of learning motiva...
This research is based on the results of observations to students of class VII C SMP Negeri 2 Tegal ...
Science plays a major role in assisting Malaysia to achieve the developed nation status by 2020. How...