This article examines the aspects that influenced the emergence of the animation industry format aimed specifically at selling toys. In addition, this article also aims to find out whether the purpose of this animation business is still relevant to be used today by analyzing animated characters and their toy figures related to the exploration of culture, ideology, and supporting factors. In its first development, animation was used to deliver messages in the advertising industry. Then animation became a promising industry with the emergence of Snow White which was made for big-screen consumption. The emergence and popularity of television in the '60s provided new opportunities for the animation industry, stimulating the development of anima...
Animation industry has a high degree of internationalization, a wide range of consumer groups, large...
Animation industry and game industry is the core of the knowledge economy industries in 21st century...
This management project looks at the challenges faced by the Malaysian animation industry and the fi...
Throughout its history, animation has been fundamentally shaped by its application to promotion and ...
This thesis ethnographically examines the globalising of the Japanese animation (anime) business in ...
This article analyses and elucidates the factors involved in the animated reappearance of the Legend...
[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as...
In this article I shall explore the position of animated films in the first decades of the cinema's ...
One day animation industry in Indonesia can be host of his own country. An expectation that requires...
This article proposes the concept of ‘involution’ as a perspective to understand the socioeconomic d...
Animation has been a part of modern human life, and often become a media representation of a person,...
[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as...
For my thesis, I will be exploring the entire history of the medium of animation. Even in recent yea...
Abstract This article analyses and elucidates the factors involved in the animated reappearance of t...
The purpose of this article is to substantiate the important role of visual creativity in the creati...
Animation industry has a high degree of internationalization, a wide range of consumer groups, large...
Animation industry and game industry is the core of the knowledge economy industries in 21st century...
This management project looks at the challenges faced by the Malaysian animation industry and the fi...
Throughout its history, animation has been fundamentally shaped by its application to promotion and ...
This thesis ethnographically examines the globalising of the Japanese animation (anime) business in ...
This article analyses and elucidates the factors involved in the animated reappearance of the Legend...
[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as...
In this article I shall explore the position of animated films in the first decades of the cinema's ...
One day animation industry in Indonesia can be host of his own country. An expectation that requires...
This article proposes the concept of ‘involution’ as a perspective to understand the socioeconomic d...
Animation has been a part of modern human life, and often become a media representation of a person,...
[[abstract]] In 2002, the central government of Taiwan identified Digital Content Industry (DCI) as...
For my thesis, I will be exploring the entire history of the medium of animation. Even in recent yea...
Abstract This article analyses and elucidates the factors involved in the animated reappearance of t...
The purpose of this article is to substantiate the important role of visual creativity in the creati...
Animation industry has a high degree of internationalization, a wide range of consumer groups, large...
Animation industry and game industry is the core of the knowledge economy industries in 21st century...
This management project looks at the challenges faced by the Malaysian animation industry and the fi...