Conventional head-mounted displays present different images to each eye, and thereby create three-dimensional (3D) sensation for viewers. This method can only control the stimulus to vergence but not accommodation, which is located at the apparent location of the physical displays. The disrupted coupling between vergence and accommodation could cause considerable visual discomfort. To address this problem, in this paper a novel multi-focal plane 3D display system is proposed. A stack of switchable liquid crystal Pancharatnam-Berry phase lenses is implemented to create real depths for each eye, which is able to provide approximate focus cue and relieve the discomfort from vergence-accommodation conflict. The proposed multi-focal plane genera...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Figure 1. Move clip (VariFocalPlane.wmv) of a virtual torus rendered by the see-through HMD moving a...
Near-eye displays (NEDs) for augmented and virtual reality (AR/VR) are spotlighted because they have...
Augmented reality (AR) and virtual reality (VR) displays, considered as the next-generation informat...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
A three-dimensional display with eye accommodation is proposed. According to this design, by modifyi...
In this paper, we present our novel design for switchable AR/VR near-eye displays which can help sol...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
We demonstrate a polarization-multiplexed multiplane display system for near-eye applications. A pol...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Augmented reality near-to-eye displays play an essential role in ubiquitous computing – the advanced...
Conventional stereoscopic displays present a pair of stereoscopic images on a single and fixed image...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...
Conventional stereoscopic displays present a pair of stereoscopic images on a single and fixed image...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Figure 1. Move clip (VariFocalPlane.wmv) of a virtual torus rendered by the see-through HMD moving a...
Near-eye displays (NEDs) for augmented and virtual reality (AR/VR) are spotlighted because they have...
Augmented reality (AR) and virtual reality (VR) displays, considered as the next-generation informat...
In stereoscopic virtual environment systems, vergence eye movements are required but the absence of ...
The goal of three-dimensional (3D) displays is to recreate reality by satisfying all perceptual cues...
A three-dimensional display with eye accommodation is proposed. According to this design, by modifyi...
In this paper, we present our novel design for switchable AR/VR near-eye displays which can help sol...
Although emerging virtual and augmented reality (VR/AR) systems can produce highly immersive experie...
We demonstrate a polarization-multiplexed multiplane display system for near-eye applications. A pol...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Augmented reality near-to-eye displays play an essential role in ubiquitous computing – the advanced...
Conventional stereoscopic displays present a pair of stereoscopic images on a single and fixed image...
Emerging virtual reality (VR) displays must overcome the prevalent issue of visual discomfort to pro...
Conventional stereoscopic displays present a pair of stereoscopic images on a single and fixed image...
Stereoscopic displays present different images to the two eyes and thereby create a compelling three...
Figure 1. Move clip (VariFocalPlane.wmv) of a virtual torus rendered by the see-through HMD moving a...
Near-eye displays (NEDs) for augmented and virtual reality (AR/VR) are spotlighted because they have...