In this paper, we investigate the effects of the physical influence of a virtual human (VH) in the context of face-to-face interaction in augmented reality (AR). In our study, participants played a tabletop game with a VH, in which each player takes a turn and moves their own token along the designated spots on the shared table. We compared two conditions as follows: the VH in the virtual condition moves a virtual token that can only be seen through AR glasses, while the VH in the physical condition moves a physical token as the participants do; therefore the VH’s token can be seen even in the periphery of the AR glasses. For the physical condition, we designed an actuator system underneath the table. The actuator moves a magnet under the t...
In this paper we present a study in which participants played a collaborative augmented reality game...
In a social context where two or more interlocutors interact with each other in the same space, one\...
A physical embodiment of a virtual human has shown benefits in applications that involve social inte...
While performing everyday interactions, we often incidentally touch and move objects in subtle ways....
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-exis...
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s ...
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (p...
This paper examines the interaction and influences between the virtual and the real in Augmented Rea...
There have been decades of research on the usability and educational value of augmented reality. How...
In augmented reality (AR) environments, users experience the physical environment and other users di...
There have been decades of research on the usability and educational value of augmented reality. How...
We explore whether a peripheral observation of apparent mutual social presence between a real human ...
Augmented reality games are increasingly popular. Like other digital games, they can include multipl...
Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as...
We explore how and in what ways the surrounding environment can be an important factor in human perc...
In this paper we present a study in which participants played a collaborative augmented reality game...
In a social context where two or more interlocutors interact with each other in the same space, one\...
A physical embodiment of a virtual human has shown benefits in applications that involve social inte...
While performing everyday interactions, we often incidentally touch and move objects in subtle ways....
Augmented reality (AR) enables the illusion of computer-generated virtual objects and humans co-exis...
In a social context where a real human interacts with a virtual human (VH) in the same space, one’s ...
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (p...
This paper examines the interaction and influences between the virtual and the real in Augmented Rea...
There have been decades of research on the usability and educational value of augmented reality. How...
In augmented reality (AR) environments, users experience the physical environment and other users di...
There have been decades of research on the usability and educational value of augmented reality. How...
We explore whether a peripheral observation of apparent mutual social presence between a real human ...
Augmented reality games are increasingly popular. Like other digital games, they can include multipl...
Virtual reality (VR) systems have been increasingly used in recent years in various domains, such as...
We explore how and in what ways the surrounding environment can be an important factor in human perc...
In this paper we present a study in which participants played a collaborative augmented reality game...
In a social context where two or more interlocutors interact with each other in the same space, one\...
A physical embodiment of a virtual human has shown benefits in applications that involve social inte...