Despite decades of research, there is yet no general rapid prototyping recognizer for dynamic gestures that can be trained with few samples, work with continuous data, and achieve high accuracy that is also modality-agnostic. To begin to solve this problem, we describe a small suite of accessible techniques that we collectively refer to as the Jackknife gesture recognizer. Our dynamic time warping based approach for both segmented and continuous data is designed to be a robust, go-to method for gesture recognition across a variety of modalities using only limited training samples. We evaluate pen and touch, Wii Remote, Kinect, Leap Motion, and sound-sensed gesture datasets as well as conduct tests with continuous data. Across all scenarios ...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
A method for the simultaneous localization and recognition of dynamic hand gestures is proposed. At ...
9 pages, 4 figures, accepted at the 13th IEEE Conference on Automatic Face and Gesture Recognition (...
With Microsoft's launch of Kinect in 2010, and release of Kinect SDK in 2011, numerous applications ...
Gesture recognition is a technology often used in human-computer interaction applications. Dynamic t...
International audienceThis paper addresses two problems: 3d dynamic gesture recognition and gesture ...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
International audienceGesture recognition is one of the important tasks for human System Interaction...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
This article presents a framework supporting rapid prototyping of multimodal applications, the creat...
We developed a gesture salience based hand tracking method, and a gesture spotting and recognition m...
A framework for the simultaneous localization and recognition of dynamic hand gestures is proposed. ...
A method for the simultaneous localization and recogni-tion of dynamic hand gestures is proposed. At...
A method for the simultaneous localization and recogni-tion of dynamic hand gestures is proposed. At...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
A method for the simultaneous localization and recognition of dynamic hand gestures is proposed. At ...
9 pages, 4 figures, accepted at the 13th IEEE Conference on Automatic Face and Gesture Recognition (...
With Microsoft's launch of Kinect in 2010, and release of Kinect SDK in 2011, numerous applications ...
Gesture recognition is a technology often used in human-computer interaction applications. Dynamic t...
International audienceThis paper addresses two problems: 3d dynamic gesture recognition and gesture ...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
International audienceGesture recognition is one of the important tasks for human System Interaction...
We present a systematic study on the recognition of 3D gestures using spatially convenient input dev...
This article presents a framework supporting rapid prototyping of multimodal applications, the creat...
We developed a gesture salience based hand tracking method, and a gesture spotting and recognition m...
A framework for the simultaneous localization and recognition of dynamic hand gestures is proposed. ...
A method for the simultaneous localization and recogni-tion of dynamic hand gestures is proposed. At...
A method for the simultaneous localization and recogni-tion of dynamic hand gestures is proposed. At...
In many applications today user interaction is moving away from mouse and pens and is becoming perva...
A method for the simultaneous localization and recognition of dynamic hand gestures is proposed. At ...
9 pages, 4 figures, accepted at the 13th IEEE Conference on Automatic Face and Gesture Recognition (...