We investigate the effect of vibrotactile feedback delivered to one\u27s feet in an immersive virtual environment (IVE). In our study, participants observed a virtual environment where a virtual human (VH) walked toward the participants and paced back and forth within their social space. We compared three conditions as follows: participants in the \u27Sound\u27 condition heard the footsteps of the VH; participants in the \u27Vibration\u27 condition experienced the vibration of the footsteps along with the sounds; while participants in the \u27Mute\u27 condition were not exposed to sound nor vibrotactile feedback. We found that the participants in the \u27Vibration\u27 condition felt a higher social presence with the VH compared to those who...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
The emotional impact of approaching and receding sounds sources studies has previously been studied ...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
In Virtual Reality (VR), a growing number of applications involve verbal communications with avatars...
International audienceIn Virtual Reality (VR), a growing number of applications involve verbal commu...
International audienceIn Virtual Reality (VR), a growing number of applications involve verbal commu...
During locomotion, people perceive rich haptic information from the floor and the object in contact ...
In this paper, we investigate factors and issues related to human locomotion behavior and proxemics ...
Multi-sensory feedback can potentially improve user experience and performance in virtual environmen...
In existing virtual environments, conventional ground surfaces often impair a user's sense of immers...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
The emotional impact of approaching and receding sounds sources studies has previously been studied ...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
In Virtual Reality (VR), a growing number of applications involve verbal communications with avatars...
International audienceIn Virtual Reality (VR), a growing number of applications involve verbal commu...
International audienceIn Virtual Reality (VR), a growing number of applications involve verbal commu...
During locomotion, people perceive rich haptic information from the floor and the object in contact ...
In this paper, we investigate factors and issues related to human locomotion behavior and proxemics ...
Multi-sensory feedback can potentially improve user experience and performance in virtual environmen...
In existing virtual environments, conventional ground surfaces often impair a user's sense of immers...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...
International audienceWe investigate how underfoot vibrotactile feedback can be used to increase the...
For effective virtual realities, “presence,” the feeling of “being there” in a virtual environment (...