Interactive training environments typically include feedback mechanisms designed to help trainees improve their performance through guided or self-reflection. When the training system deals with human-to-human communications, as one would find in a teacher, counselor or cross-cultural trainer, such feedback needs to focus on all aspects of human communication. This means that, in addition to verbal communication, nonverbal messages (kinesics in particular) must be captured and analyzed for semantic meaning. The goal of this research is to introduce interactive training models developed to improve human-to-human interaction. The specific context in which we prototype and validate these models is the TeachLivE™ teacher rehearsal environment d...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Nonverbal behaviors such as facial expressions, eye contact, gestures, and body movements in general...
Nonverbal behaviors such as facial expressions, eye contact, gestures, postures and their coordinati...
ii After decades of research, gestural interfaces are becoming increasingly commonplace in our inter...
As part of normal interpersonal communication, people send and receive messages with their body, esp...
In gesture-aided learning (GAL), learners perform specific body gestures while rehearsing the associ...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
This paper presents a computer vision based virtual learning environment for teaching communicative ...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Interactive training environments typically include feedback mechanisms designed to help trainees im...
Nonverbal behaviors such as facial expressions, eye contact, gestures, and body movements in general...
Nonverbal behaviors such as facial expressions, eye contact, gestures, postures and their coordinati...
ii After decades of research, gestural interfaces are becoming increasingly commonplace in our inter...
As part of normal interpersonal communication, people send and receive messages with their body, esp...
In gesture-aided learning (GAL), learners perform specific body gestures while rehearsing the associ...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
This paper presents a computer vision based virtual learning environment for teaching communicative ...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...
The present work analyzes the effects on learning and cognitive processes when augmenting user feedb...