The attraction of Simulation-Based Training for unmanned Intelligence, Surveillance, and Reconnaissance tasks has sparked testing for instructional strategies in a kinesic cue detection task. Early evidence of training effectiveness for this task is manifested by performance and self-report measures. The wealth of surveys collected include aspects of users\u27 technology acceptance, immersion, intrinsic motivation, stress, workload, and demographics. This paper reviews these detection task measures in light of an instructional strategy, Kim\u27s Game. A cross-scale analysis of the provided measures indicates strong correlations between several subscales. An investigation of potential predictors of performance indicates weekly computer use i...
Serious games have become an important tool to train individuals in a range of different skills. Imp...
This report covers two analyses that were conducted on commercial off-the-shelf (COTS) synthetic env...
Background: This paper explores the robustness of the cognitive and perceptual skills developed with...
This study expanded upon the use of Simulation-Based Training (SBT) to enhance kinesic cue detection...
Soldiers benefit from the ability to detect threats conveyed via human kinesic cues, or non-verbal b...
Psychological constructs, such as engagement and flow, can be used to determine an individual’s invo...
Warfighters are trained in Behavior Cue Analysis to detect anomalies in their environment amongst se...
Combat Profiling techniques strengthen a Warfighter\u27s ability to quickly react to situations with...
The U.S. Army desires to improve Intelligence, Surveillance, Reconnaissance (ISR) abilities by incor...
The U.S. military uses pattern recognition training to observe anomalies in human behavior. An exami...
In order to survive in combat zones, an individual soldier must be proficient in the following skill...
Computerized cognitive training is an area where the use of computer games technology and methods ha...
Simulation-based Training (SBT) bridges the gap between classroom instruction and live military trai...
Free to read online The quality of a virtual environment, as characterized by factors such as presen...
The quality of a virtual environment, as characterized by factors such as presence and fidelity, is ...
Serious games have become an important tool to train individuals in a range of different skills. Imp...
This report covers two analyses that were conducted on commercial off-the-shelf (COTS) synthetic env...
Background: This paper explores the robustness of the cognitive and perceptual skills developed with...
This study expanded upon the use of Simulation-Based Training (SBT) to enhance kinesic cue detection...
Soldiers benefit from the ability to detect threats conveyed via human kinesic cues, or non-verbal b...
Psychological constructs, such as engagement and flow, can be used to determine an individual’s invo...
Warfighters are trained in Behavior Cue Analysis to detect anomalies in their environment amongst se...
Combat Profiling techniques strengthen a Warfighter\u27s ability to quickly react to situations with...
The U.S. Army desires to improve Intelligence, Surveillance, Reconnaissance (ISR) abilities by incor...
The U.S. military uses pattern recognition training to observe anomalies in human behavior. An exami...
In order to survive in combat zones, an individual soldier must be proficient in the following skill...
Computerized cognitive training is an area where the use of computer games technology and methods ha...
Simulation-based Training (SBT) bridges the gap between classroom instruction and live military trai...
Free to read online The quality of a virtual environment, as characterized by factors such as presen...
The quality of a virtual environment, as characterized by factors such as presence and fidelity, is ...
Serious games have become an important tool to train individuals in a range of different skills. Imp...
This report covers two analyses that were conducted on commercial off-the-shelf (COTS) synthetic env...
Background: This paper explores the robustness of the cognitive and perceptual skills developed with...