Virtual reality may potentially create immersive experiences compelling people to believe they are physically present in a virtual space. This may augment learning by increasing interest in the learning content. However, not all technology is equal. Current devices range from limited devices to next generation technology. At the extremes, devices may distract users from learning content by presenting a sub-optimal learning experience which may be affected by expectations of VR. Participants viewed a 360-degree educational video with the goal of learning as much as possible. Each participant used one of three devices: a smartphone, Google Cardboard, or Oculus Rift DK2. Overall, more immersive devices induced greater feelings of presence. How...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
This paper reports on the findings of a study about perception in virtual contexts, conducted with 1...
The production of immersive media often involves 360-degree viewing on mobile or immersive VR device...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
The year 2016 marks the so-called second wave of VR, which was initiated by the first consumer VR-HM...
International audienceAlthough immersive virtual environments have been used for years for training ...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
Research on the impact of immersive virtual reality (I-VR) technology on learning has become necessa...
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a to...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
This paper reports on the findings of a study about perception in virtual contexts, conducted with 1...
The production of immersive media often involves 360-degree viewing on mobile or immersive VR device...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
The year 2016 marks the so-called second wave of VR, which was initiated by the first consumer VR-HM...
International audienceAlthough immersive virtual environments have been used for years for training ...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
Abstract Purpose This study isolates the effect of immersion on players’ learning in a virtual rea...
Research on the impact of immersive virtual reality (I-VR) technology on learning has become necessa...
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a to...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Recent advances in virtual reality (VR) technology allow for potential learning and education applic...
Although virtual reality (VR) technologies like Oculus Rift, Sony PlayStation VR and Samsung Gear VR...