This chapter discusses the use of achievements within commercial video game design and development. It also summarizes research designed around specialized learning games designed to test the effectiveness of badges on learner variables such as performance and motivation. To connect game achievements to digital badges in other educational scenarios, both psychological and design factors are considered. First, connections between games research and learner motivation are discussed, especially in regards to autonomy, mastery, and purpose. Implications for measurement and assessment are considered and strategies for evaluation from prior games researchers are reviewed. Next, an overview of achievement systems within popular game environments i...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Educational games are considered interactive activities that should be just as motivating and engagi...
An important step towards gaining an understanding of how a particular medium can be used most effec...
A taxonomy of achievement design features that exist currently in video game systems was created in ...
Abstract: The commercial educational mobile app, Practi, provides students opportunity ofġ doing Sci...
Digital badges are digital indicators of achievement that are issued in response to a user action wi...
This thesis is an interdisciplinary project based on motivation research in educational games and re...
Achievement badges are a form of gamification that are used in an attempt to increase user engagemen...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
This work sought to help inform the design of educational digital games by the studying the design o...
Background. Digital badges are used in games and simulations for purposes such as incentivizing lear...
In this paper, we describe an online course management system (titled Adventures in Emerging Media) ...
This work sought to help inform the design of educational digital games by the studying the design o...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Badges are non fungible tokens used to document or certify achievements in academics or in any other...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Educational games are considered interactive activities that should be just as motivating and engagi...
An important step towards gaining an understanding of how a particular medium can be used most effec...
A taxonomy of achievement design features that exist currently in video game systems was created in ...
Abstract: The commercial educational mobile app, Practi, provides students opportunity ofġ doing Sci...
Digital badges are digital indicators of achievement that are issued in response to a user action wi...
This thesis is an interdisciplinary project based on motivation research in educational games and re...
Achievement badges are a form of gamification that are used in an attempt to increase user engagemen...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
This work sought to help inform the design of educational digital games by the studying the design o...
Background. Digital badges are used in games and simulations for purposes such as incentivizing lear...
In this paper, we describe an online course management system (titled Adventures in Emerging Media) ...
This work sought to help inform the design of educational digital games by the studying the design o...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Badges are non fungible tokens used to document or certify achievements in academics or in any other...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Educational games are considered interactive activities that should be just as motivating and engagi...
An important step towards gaining an understanding of how a particular medium can be used most effec...