Computer simulations have been shown to be effective instruments for teaching students about difficult concepts, particularly in the STEM disciplines. Emerging interface technologies are expanding the modalities with which learners can interact with these simulations, but the effects of these new interactions on conceptual understanding and student engagement have not been examined in great depth. We present here a study where middle school students learned about gravity and planetary motion in an immersive, whole-body interactive simulation, and we compared their learning and attitudes about science with students who used a desktop version of the same simulation. Results of the study indicate that enacting concepts and experiencing critica...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Immersive Virtual Reality (VR) simulations are argued to support students’ learning of complex scien...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
This paper describes the development of a mixed reality (MR) environment that can be used in teachin...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Interactive and immersive digital environments offer promising avenues for embodied interaction - le...
We describe an approach to designing immersive learning experiences for children using body-based me...
This paper describes the development of an MR environment that can be used in teaching STEM (Science...
<p>Tangible interfaces and mixed-reality environments have potential to bring together the advantage...
Embodied experiences can be important for changing attitudes, deepening understanding, and increasin...
Abstract A mixed design was created using text and game-like multimedia to instruct in the content o...
The use of computer simulation can support student conceptual understanding in physics education. St...
[This paper is part of the Focused Collection on Preparing and Supporting University Physics Educato...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Immersive Virtual Reality (VR) simulations are argued to support students’ learning of complex scien...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
This paper describes the development of a mixed reality (MR) environment that can be used in teachin...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Interactive and immersive digital environments offer promising avenues for embodied interaction - le...
We describe an approach to designing immersive learning experiences for children using body-based me...
This paper describes the development of an MR environment that can be used in teaching STEM (Science...
<p>Tangible interfaces and mixed-reality environments have potential to bring together the advantage...
Embodied experiences can be important for changing attitudes, deepening understanding, and increasin...
Abstract A mixed design was created using text and game-like multimedia to instruct in the content o...
The use of computer simulation can support student conceptual understanding in physics education. St...
[This paper is part of the Focused Collection on Preparing and Supporting University Physics Educato...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Immersive Virtual Reality (VR) simulations are argued to support students’ learning of complex scien...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...