The purpose of this study is to extend the work on video gamers by better understanding some of the motivational underpinnings of video gameplay. To do this, we have incorporated nontraditional measures of autonomy, competence, and relatedness, into a study of hardcore and casual video gamer behavior. Additionally, we incorporated an exploratory variable, meaningfulness, which could theoretically be involved in video game engagement. Two hundred and forty-eight undergraduate students at a large university completed an inventory of video game usage and behavior, as well as several surveys related to motivation. Overall, while there were significant correlations between these measures of motivation, hardcore and casual gamers did not differ i...
This study explored the self-regulation of recreational video game playing by college age video game...
Six studies, two survey based and four experimental, explored the relations between violent content ...
This study explored the self-regulation of recreational video game playing by college age video game...
Self-determination theory states that motivation plays an important role in initiating, developing a...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
This study explored the self-regulation of recreational video game playing by college age video game...
This study explored the self-regulation of recreational video game playing by college age video game...
Six studies, two survey based and four experimental, explored the relations between violent content ...
This study explored the self-regulation of recreational video game playing by college age video game...
Self-determination theory states that motivation plays an important role in initiating, developing a...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
The aim of the current research was to identify factors that are associated with the amount of time ...
The aim of the current research was to identify factors that are associated with the amount of time ...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
This study explored the self-regulation of recreational video game playing by college age video game...
This study explored the self-regulation of recreational video game playing by college age video game...
Six studies, two survey based and four experimental, explored the relations between violent content ...
This study explored the self-regulation of recreational video game playing by college age video game...