Massively multiplayer online games (MMOGs) offer a unique laboratory for examining large-scale patterns of human behavior. In particular, the study of guilds in MMOGs has yielded insights about the forces driving the formation of human groups. In this paper, we present a computational model for predicting guild membership in MMOGs and evaluate the relative contribution of 1) social ties, 2) attribute homophily, and 3) existing guild membership toward the accuracy of the predictive model. Our results indicate that existing guild membership is the best predictor of future membership; moreover knowing the identity of a few influential members, as measured by network centrality, is a more powerful predictor than a larger number of less influent...
Abstract — We examine the social behaviors of game experts in Everquest II, a popular massive multip...
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily o...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT . We analyz...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Many MMORPG offer players the possibility to become a member of a guild, a hierarchical organization...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Humans are adept social animals capable of identifying friendship groups from a combination of lingu...
Abstract: We study the temporal evolution of different types of guilds in the massively multiplayer ...
Abstract — We examine the social behaviors of game experts in Everquest II, a popular massive multip...
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily o...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT . We analyz...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Many MMORPG offer players the possibility to become a member of a guild, a hierarchical organization...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Humans are adept social animals capable of identifying friendship groups from a combination of lingu...
Abstract: We study the temporal evolution of different types of guilds in the massively multiplayer ...
Abstract — We examine the social behaviors of game experts in Everquest II, a popular massive multip...
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily o...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...