This article describes research to build an embodied conversational agent (ECA) as an interface to a question-and-answer (Q/A) system about a National Science Foundation (NSF) program. We call this ECA the LifeLike Avatar, and it can interact with its users in spoken natural language to answer general as well as specific questions about specific topics. In an idealized case, the LifeLike Avatar could conceivably provide a user with a level of interaction such that he or she would not be certain as to whether he or she is talking to the actual person via video teleconference. This could be considered a (vastly) extended version of the seminal Turing test. Although passing such a test is still far off, our work moves the science in that direc...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
Artificial humans, so-called Embodied Conversational Agents and humanoid robots, are assumed to faci...
Within Human-Computer Interaction, there has recently been an important turn to embodied and voice-b...
Abstract: This article describes research to build an embodied conversational agent (ECA) as an inte...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
This paper describes an interactive museum exhibit featuring an avatar of Alan Turing that informs m...
Recent advances in Natural Language Processing (NLP) and Artificial Intelligence (AI) in general hav...
The development of avatars has significant potential to enhance realism, automation capability, and ...
We use speech shadowing to create situations wherein people converse in person with a human whose wo...
BackgroundInformation and communication technologies are tools that are able to support cognitive fu...
This paper describes the design and development of an embodied conversational agent (ECA) that provi...
Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines ...
A great deal of effort has been put into developing Embodied Conversational Agent (ECA) systems that...
Virtual reality exposure therapy (VRET) is already used for treatment of phobias like fear of flying...
In less than a decade, virtual assistants had established themselves as very handy natively included...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
Artificial humans, so-called Embodied Conversational Agents and humanoid robots, are assumed to faci...
Within Human-Computer Interaction, there has recently been an important turn to embodied and voice-b...
Abstract: This article describes research to build an embodied conversational agent (ECA) as an inte...
Conversational agent also known as chatterbots are computer programs which are designed to converse ...
This paper describes an interactive museum exhibit featuring an avatar of Alan Turing that informs m...
Recent advances in Natural Language Processing (NLP) and Artificial Intelligence (AI) in general hav...
The development of avatars has significant potential to enhance realism, automation capability, and ...
We use speech shadowing to create situations wherein people converse in person with a human whose wo...
BackgroundInformation and communication technologies are tools that are able to support cognitive fu...
This paper describes the design and development of an embodied conversational agent (ECA) that provi...
Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines ...
A great deal of effort has been put into developing Embodied Conversational Agent (ECA) systems that...
Virtual reality exposure therapy (VRET) is already used for treatment of phobias like fear of flying...
In less than a decade, virtual assistants had established themselves as very handy natively included...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
Artificial humans, so-called Embodied Conversational Agents and humanoid robots, are assumed to faci...
Within Human-Computer Interaction, there has recently been an important turn to embodied and voice-b...