Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper prototypes of a learning application related to circuits and electricity. Eighty-nine fifth grade students, including students with learning disabilities and English language learners, participated in this study. Findings of this study indicated that all students conceptualized learning applications as a game and built scaffolds into the gameplay to encourage both content mastery and advancement in t...
The world, and especially our own country, is in dire need of a larger and more diverse population o...
Engaging students in science, technology, engineering, and math (STEM) fields is critical to ensure ...
The use of educational digital games as supplemental tools to course instruction materials has incre...
Instructional designers are increasingly considering how to include students as participants in the ...
This presentation looks at preliminary findings on the role that app design plays in student success...
Gamification is increasingly used in the education context due to its engaging and motivating featur...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
This research explored how educators with limited programming experiences learned to design mobile a...
This research explored how educators with limited programming experiences learned to design mobile a...
In a two year design research project, a serious game was developed in a close collaboration of educ...
STEM education provides students with interdisciplinary knowledge to improve problem-solving ability...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
As our daily lives become more integrated with science & technology, our education systems need to e...
Over the years, the technology integration has been increasingly evident in the higher education ins...
<div> <div> <div> <div> <p>Over the years, the technology integration has been increasingly evident ...
The world, and especially our own country, is in dire need of a larger and more diverse population o...
Engaging students in science, technology, engineering, and math (STEM) fields is critical to ensure ...
The use of educational digital games as supplemental tools to course instruction materials has incre...
Instructional designers are increasingly considering how to include students as participants in the ...
This presentation looks at preliminary findings on the role that app design plays in student success...
Gamification is increasingly used in the education context due to its engaging and motivating featur...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
This research explored how educators with limited programming experiences learned to design mobile a...
This research explored how educators with limited programming experiences learned to design mobile a...
In a two year design research project, a serious game was developed in a close collaboration of educ...
STEM education provides students with interdisciplinary knowledge to improve problem-solving ability...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
As our daily lives become more integrated with science & technology, our education systems need to e...
Over the years, the technology integration has been increasingly evident in the higher education ins...
<div> <div> <div> <div> <p>Over the years, the technology integration has been increasingly evident ...
The world, and especially our own country, is in dire need of a larger and more diverse population o...
Engaging students in science, technology, engineering, and math (STEM) fields is critical to ensure ...
The use of educational digital games as supplemental tools to course instruction materials has incre...