When combining the increasing use of online educational environments, the push to use serious video games and the lack of research on the effectiveness of online learning environments and video games, there is a clear need for further investigation into the use of serious video games in an online format. A mix methods model was used to triangulate statistical and qualitative findings on student performance, completion time, student intrinsic motivation, as well as desirable, undesirable, helpful and hindering aspects of serious game-based and nongame-based courses. Students in the game-based course were found to have performed significantly better and to have taken significantly longer. Students and teachers in the game-based course provide...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
When combining the increasing use of online educational environments, the push to use serious video ...
When combining the increasing use of online educational environments, the push to use serious video ...
This study examined the impact of adding game elements on students ’ performances in an online learn...
This short presentation will talk about academic and student perceptions around the value of online ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The push for technology integration in classrooms calls for examinations of available options, parti...
Technological advances have provided educational institutions the capability to explore various onli...
The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational wor...
The use of online courses continues to increase despite the small amount of research that exists on ...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
When combining the increasing use of online educational environments, the push to use serious video ...
When combining the increasing use of online educational environments, the push to use serious video ...
This study examined the impact of adding game elements on students ’ performances in an online learn...
This short presentation will talk about academic and student perceptions around the value of online ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
The push for technology integration in classrooms calls for examinations of available options, parti...
Technological advances have provided educational institutions the capability to explore various onli...
The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational wor...
The use of online courses continues to increase despite the small amount of research that exists on ...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...