This paper presents an architecture to control avatars and virtual characters in remote interaction environments. A human-in-the-loop (interactor) metaphor provides remote control of multiple virtual characters, with support for multiple interactors and multiple observers. Custom animation blending routines and a gesture-based interface provide interactors with an intuitive digital puppetry paradigm. This paradigm reduces the cognitive and physical loads on the interactor while supporting natural bi-directional conversation between a user and the virtual characters or avatar counterparts. A multi-server-client architecture, based on a low-demand network protocol, connects the user environment, interactor station(s) and observer station(s). ...
In the Mixed Reality environment that combines the real world and the virtual world it is important...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
This paper presents an architecture to control avatars and virtual characters in remote interaction ...
This paper presents a framework to interactively control avatars in remote environments. The system,...
This paper presents a framework to interactively control avatars in remote environ-ments. The system...
The focus of this chapter is on the application of a framework for remotely delivering role-playing ...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
There are several researches on virtual environments for human interaction. In these researches, a 3...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
Avatar-mediated and virtual environments hold a unique potential for promoting social skills in chil...
In the Mixed Reality environment that combines the real world and the virtual world it is important...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
This paper presents an architecture to control avatars and virtual characters in remote interaction ...
This paper presents a framework to interactively control avatars in remote environments. The system,...
This paper presents a framework to interactively control avatars in remote environ-ments. The system...
The focus of this chapter is on the application of a framework for remotely delivering role-playing ...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
In this work, a broad continuum of 3D space that encapsulates avatars, ranging from artificial to re...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
There are several researches on virtual environments for human interaction. In these researches, a 3...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
In recent years, networked virtual environments have steadily grown to become a frontier in social c...
Avatar-mediated and virtual environments hold a unique potential for promoting social skills in chil...
In the Mixed Reality environment that combines the real world and the virtual world it is important...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...