This paper describes the development of an MR environment that can be used in teaching STEM (Science, Technology, Engineering, and Mathematics) topics. Specifically we seek to create a space for facilitating whole-body metaphors where learners use the physical movement and positioning of their entire bodies to enact their understanding of complex concepts. A rigorous technical approach comprised of virtual elements, real users, spatial audio, and an integrated sensor network is presented that fulfills the requirements of an embodied learning environment. An algorithm that uses homography-based multi-projector blending is used to create a large, seamless projection on the floor that affords a human-scale interaction environment. To further i...
Researchers, educators, and multimedia designers need to better understand how mixing physical tangi...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
This paper describes the development of an MR environment that can be used in teaching STEM (Science...
This paper describes the development of a mixed reality (MR) environment that can be used in teachin...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
Item does not contain fulltextMixed-reality learning platforms are coming of age. We review several ...
We describe an approach to designing immersive learning experiences for children using body-based me...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Item does not contain fulltextWe present a new and innovative interface that allows the learner’s bo...
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM dis...
Computer simulations have been shown to be effective instruments for teaching students about difficu...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Researchers, educators, and multimedia designers need to better understand how mixing physical tangi...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
This paper describes the development of an MR environment that can be used in teaching STEM (Science...
This paper describes the development of a mixed reality (MR) environment that can be used in teachin...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
Item does not contain fulltextMixed-reality learning platforms are coming of age. We review several ...
We describe an approach to designing immersive learning experiences for children using body-based me...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Item does not contain fulltextWe present a new and innovative interface that allows the learner’s bo...
In this work, we propose a Mixed Reality (MR) application to support laboratory lectures in STEM dis...
Computer simulations have been shown to be effective instruments for teaching students about difficu...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Researchers, educators, and multimedia designers need to better understand how mixing physical tangi...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...