This paper describes the development of a mixed reality (MR) environment that can be used in teaching STEM (Science, Technology, Engineering, and Mathematics) topics. Specifically we seek to create a space for facilitating whole-body metaphors, where learners use the physical movement and positioning of their entire bodies to enact their understanding of complex concepts. A technical approach is presented that fulfills the requirements of this type of embodied learning environment. Multi-projector blending is used to create a large, seamless, and shadow-minimizing projection on the floor that affords a human-scale interaction environment. A hybrid sensor solution using a Kinect and a laser scanner is developed that tracks users\u27 physical...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Live simulations may offer a natural form of multimodal learning through embodied action, which can ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
This paper describes the development of a mixed reality (MR) environment that can be used in teachin...
This paper describes the development of an MR environment that can be used in teaching STEM (Science...
We describe an approach to designing immersive learning experiences for children using body-based me...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
Item does not contain fulltextMixed-reality learning platforms are coming of age. We review several ...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Computer simulations have been shown to be effective instruments for teaching students about difficu...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Live simulations may offer a natural form of multimodal learning through embodied action, which can ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...
This paper describes the development of a mixed reality (MR) environment that can be used in teachin...
This paper describes the development of an MR environment that can be used in teaching STEM (Science...
We describe an approach to designing immersive learning experiences for children using body-based me...
Item does not contain fulltextIn this worked example we present ongoing research in the realization ...
Item does not contain fulltextMixed-reality learning platforms are coming of age. We review several ...
Item does not contain fulltextThe authors describe an emerging paradigm of educational research that...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
In this paper we describe research being conducted on a mixed reality simulation called MEteor that ...
Computer simulations have been shown to be effective instruments for teaching students about difficu...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) ...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Live simulations may offer a natural form of multimodal learning through embodied action, which can ...
Abstract: Although multimedia computers are becoming widespread in the consumer market, little resea...