Virtual worlds and massively multi-player online games are rich sources of information about large-scale teams and groups, offering the tantalizing possibility of harvesting data about group formation, social networks, and network evolution. However these environments lack many of the cues that facilitate natural language processing in other conversational settings and different types of social media. Public chat data often features players who speak simultaneously, use jargon and emoticons, and only erratically adhere to conversational norms. In this paper, we present techniques for inferring the existence of social links from unstructured conversational data collected from groups of participants in the Second Life virtual world. We presen...
Abstract The pervasiveness of Web 2.0 and social networking sites has en-abled people to interact wi...
Communities typically capture homophily as people of the same community share many common features. ...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Virtual worlds and massively multi-player online games are rich sources of information about large-s...
Virtual worlds and massively multi-player online games are rich sources of information about large-s...
Abstract. Virtual worlds and massively multi-player online games are rich sources of information abo...
Virtual worlds and massively-multiplayer online games are rich sources of information about large-sc...
Humans are adept social animals capable of identifying friendship groups from a combination of lingu...
In this study, we examine human social interactions within virtual worlds and address the question o...
This paper introduces an approach for the examination and organization of unstructured text to ident...
Chat is a crucial function in current virtual worlds. Since virtual worlds are becoming increasingly...
Virtual communities that allow many users to interact in a virtual world, often called multi-user vi...
Multi-user virtual environments (MUVEs) allow many users to explore the environment and interact wit...
Nowadays, people use online social networks almost every day. They activate either due to their inte...
Complex networks are often organized in groups or communities of agents that share the same features...
Abstract The pervasiveness of Web 2.0 and social networking sites has en-abled people to interact wi...
Communities typically capture homophily as people of the same community share many common features. ...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Virtual worlds and massively multi-player online games are rich sources of information about large-s...
Virtual worlds and massively multi-player online games are rich sources of information about large-s...
Abstract. Virtual worlds and massively multi-player online games are rich sources of information abo...
Virtual worlds and massively-multiplayer online games are rich sources of information about large-sc...
Humans are adept social animals capable of identifying friendship groups from a combination of lingu...
In this study, we examine human social interactions within virtual worlds and address the question o...
This paper introduces an approach for the examination and organization of unstructured text to ident...
Chat is a crucial function in current virtual worlds. Since virtual worlds are becoming increasingly...
Virtual communities that allow many users to interact in a virtual world, often called multi-user vi...
Multi-user virtual environments (MUVEs) allow many users to explore the environment and interact wit...
Nowadays, people use online social networks almost every day. They activate either due to their inte...
Complex networks are often organized in groups or communities of agents that share the same features...
Abstract The pervasiveness of Web 2.0 and social networking sites has en-abled people to interact wi...
Communities typically capture homophily as people of the same community share many common features. ...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...