Though not widely researched or implemented in the field of blended learning, pervasive game frameworks in the alternate and augmented reality game genres are highly relevant to education, particularly in curricula seeking to use blended principles. Key characteristics of alternate and augmented reality games are identified, along with specific game examples, and their applicability to various learning theories including situated learning, guided experiential learning, and integrated thematic instruction. Several learning projects using these frameworks conducted by the Mixed Emerging Technology Integration Lab are described, and the Moving Knowledge Engine delivery system and game engine for pervasive blended learning solutions is outlined...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
Among the manifold of approaches to technology enhanced learning, game based learning is very attrac...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Integration of technology in education with adequate pedagogical approaches creates new opportunitie...
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive l...
Abstract. The intrinsic motivation to play, and therefore to learn, that might be provided by digita...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
International audienceGame-based learning is one efficient pedagogical concept that uses game princi...
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human be...
In this snapshot presentation, participants will briefly explore the concept of active learning thro...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
Though not widely researched or implemented in the field of blended learning, pervasive game framewo...
Among the manifold of approaches to technology enhanced learning, game based learning is very attrac...
Abstract: The availability of mixed reality technologies on mobile computer de-vices and the high mo...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
Integration of technology in education with adequate pedagogical approaches creates new opportunitie...
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness. Pervasive l...
Abstract. The intrinsic motivation to play, and therefore to learn, that might be provided by digita...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
International audienceGame-based learning is one efficient pedagogical concept that uses game princi...
Immersive, sensor-enabled technologies such as augmented and virtual reality expand the way human be...
In this snapshot presentation, participants will briefly explore the concept of active learning thro...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...