In engineering disciplines, visualization can provide an essential mode to facilitate student understanding of important and abstract concepts. Learning through a medium that combines course materials with game characteristics can be a powerful tool for education. This approach is expected to improve student willingness to learn, which will in turn increase the interests of high school and undergraduate students towards engineering as a future career. In this paper, three teaching modules based on the Gaming and Interactive Visualization for Education (GIVE) in three universities will be described in detail with enhanced game characteristics. Also, using the newly developed assessment tools, the evaluation data from the students who have ex...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
Gamification is usually defined as the use of game structure components in circumstances that are no...
The computer as a teaching medium affords new opportunities for creative instructional activities th...
In engineering disciplines, visualization can provide an essential mode to facilitate student unders...
In engineering disciplines, visualization can provide an essential mode to facilitate student unders...
Most people are more perceptive to the geometric rather than the symbolic representation of informat...
Engineering education needs to focus on equipping students with foundational math, science, and engi...
Higher education has to cope with current trends in digital technologies, in particular in the field...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Dynamic simulators combined with educational games may create a new and improved learning culture by...
This paper deals with differences between thinking styles of the new generation and previous one aff...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
The use of educational digital games as supplemental tools to course instruction materials has incre...
Many students in majors such as mechanical, aerospace, civil, and manufacturing engineering have som...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
Gamification is usually defined as the use of game structure components in circumstances that are no...
The computer as a teaching medium affords new opportunities for creative instructional activities th...
In engineering disciplines, visualization can provide an essential mode to facilitate student unders...
In engineering disciplines, visualization can provide an essential mode to facilitate student unders...
Most people are more perceptive to the geometric rather than the symbolic representation of informat...
Engineering education needs to focus on equipping students with foundational math, science, and engi...
Higher education has to cope with current trends in digital technologies, in particular in the field...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Educational games may create a new and improved learning culture by drawing advantage of the new kno...
Dynamic simulators combined with educational games may create a new and improved learning culture by...
This paper deals with differences between thinking styles of the new generation and previous one aff...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
The use of educational digital games as supplemental tools to course instruction materials has incre...
Many students in majors such as mechanical, aerospace, civil, and manufacturing engineering have som...
In a world where students are increasing digitally tethered to powerful, ‘always on’ mobile devices,...
Gamification is usually defined as the use of game structure components in circumstances that are no...
The computer as a teaching medium affords new opportunities for creative instructional activities th...