Even though computer games hold considerable potential for engaging and facilitating learning among today\u27s children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to inform educators and instructional designers on factors affecting teachers\u27 adoption of modern educational computer games. A case study was conducted to identify the factors affecting the adoption of Dimenxian, which was a new educational computer game designed to teach Algebra to middle school students. The diffusion of innovations theory was used as the conceptual framework of this study. The results indicated that compatibility, relative advantage, complexity and trialability p...
Education is the process of teaching, educating and developing strategies of learning through develo...
While teachers are consistently asked to investigate new forms of technology, the use of computer-ba...
This research examines the nature and level of educational computer-based game techniques adoption b...
Even though computer games hold considerable potential for engaging and facilitating learning among ...
Even though computer games hold considerable potential for engaging and facilitating learning among ...
Video games are one of the fastest growing elements of informal, virtual learning. While their popul...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
Computer games have started to gain attention in the domain of learning and teaching. The integratio...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Games Studies is still a relatively new field where much basic research remains to be done. This stu...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHER...
Education is the process of teaching, educating and developing strategies of learning through develo...
While teachers are consistently asked to investigate new forms of technology, the use of computer-ba...
This research examines the nature and level of educational computer-based game techniques adoption b...
Even though computer games hold considerable potential for engaging and facilitating learning among ...
Even though computer games hold considerable potential for engaging and facilitating learning among ...
Video games are one of the fastest growing elements of informal, virtual learning. While their popul...
Educational video games are gaining momentum as a means to increase students' attention on the learn...
Computer games have started to gain attention in the domain of learning and teaching. The integratio...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
International audienceIn an attempt to address the difficulty to integrate Game-Based Learning (GBL)...
Academic literature acknowledges the benefits of using educational games as a means to motivate and ...
Science teachers’ experiences, attitudes, perceptions, concerns, and support needs related to the us...
Games Studies is still a relatively new field where much basic research remains to be done. This stu...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
CREATING DIGITAL GAMES AS INTERACTIVE LEARNING ENVIRONMENTS: FACTORS THAT AFFECT PALESTINIAN TEACHER...
Education is the process of teaching, educating and developing strategies of learning through develo...
While teachers are consistently asked to investigate new forms of technology, the use of computer-ba...
This research examines the nature and level of educational computer-based game techniques adoption b...