This paper describes a method for automatically reproducing personalized facial expressions in a computergenerated avatar and a proof-of-concept test is implemented to evaluate the preliminary viability of the method. The method employed is a combination of an expression recognition system derived from the Facial Action Coding System, mapped by a Particle Swarm Optimization algorithm onto a computerized facial rig with \u27musculature\u27 based on the Facial Action Coding System. This approach is analyzed in depth, and an initial test of the algorithm is implemented and tested with promising initial results. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they pro...
Facial expression plays a significant role in human communication. It is considered the single most ...
Avatars, computer animation, and other forms of human-centric computing all potentially require the ...
This paper describes a method for automatically reproducing personalized facial expressions in a com...
This paper describes a method for automatically imitating a particular facial expression in an avata...
A major focus of research in computer graphics is the modeling and animation of realistic human face...
Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines ...
Animated facial avatars are being increasingly incorporated into many applications including telecon...
Face recognition systems, which attempt to identify the emotions that a person is feeling, have been...
This thesis describes a machine learning method for automatically imitating a particular person\u27s...
In the last decade, face analysis, e.g. face recognition, face detection, face tracking and facial e...
The human face is used in many aspects of verbaland non-verbal communication: speech, thefacial expr...
We propose a novel approach based on machine learning to simulate facial expressions related to phys...
The human face is capable of producing a large variety of facial expressions that supply important i...
the Diploma of Imperial College London. This thesis is entirely my own work, and, except where other...
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they pro...
Facial expression plays a significant role in human communication. It is considered the single most ...
Avatars, computer animation, and other forms of human-centric computing all potentially require the ...
This paper describes a method for automatically reproducing personalized facial expressions in a com...
This paper describes a method for automatically imitating a particular facial expression in an avata...
A major focus of research in computer graphics is the modeling and animation of realistic human face...
Considering Alan Turing’s challenge in «Computing Machinery and Intelligence» (1950) – can machines ...
Animated facial avatars are being increasingly incorporated into many applications including telecon...
Face recognition systems, which attempt to identify the emotions that a person is feeling, have been...
This thesis describes a machine learning method for automatically imitating a particular person\u27s...
In the last decade, face analysis, e.g. face recognition, face detection, face tracking and facial e...
The human face is used in many aspects of verbaland non-verbal communication: speech, thefacial expr...
We propose a novel approach based on machine learning to simulate facial expressions related to phys...
The human face is capable of producing a large variety of facial expressions that supply important i...
the Diploma of Imperial College London. This thesis is entirely my own work, and, except where other...
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they pro...
Facial expression plays a significant role in human communication. It is considered the single most ...
Avatars, computer animation, and other forms of human-centric computing all potentially require the ...