We describe an approach for learning the model of the opponent in spatio-temporal negotiation. We use the Children in the Rectangular Forest canonical problem as an example. The opponent model is represented by the physical characteristics of the agents: the current location and the destination. We assume that the agents do not disclose any of their information voluntarily; the learning needs to rely on the study of the offers exchanged during normal negotiation. Our approach is Bayesian learning, with the main contribution being four techniques through which the posterior probabilities are determined. The calculations rely on (a) feasibility of offers, (b) rationality of offers, (c) the assumption of decreasing utility, and (d) the assumpt...
We Adopt the Markov chain framework to model bilateral negotiations among agents in dynamic environm...
A negotiation between agents is typically an incomplete information game, where the agents initially...
A negotiation between agents is typically an incomplete information game, where the agents initially...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
In large multi-agent systems, individual agents often have conflicting goals, but are dependent on e...
In this paper, we show that it is nonetheless possible to construct an opponent model, i.e. a model ...
In large multi-agent systems, individual agents often have conflicting goals, but are dependent on e...
In this paper, we show that it is nonetheless possible to construct an opponent model, i.e. a model ...
Abstract — Information about the opponent is essential to improve automated negotiation strategies f...
Abstract. We adopt the Markov chain framework to model bilateral negotiations among agents in dynami...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
In multi-issue negotiation, agents\u27 preferences are extremely important factors for reaching mutu...
A negotiation between agents is typically an incomplete information game, where the agents initially...
We Adopt the Markov chain framework to model bilateral negotiations among agents in dynamic environm...
A negotiation between agents is typically an incomplete information game, where the agents initially...
A negotiation between agents is typically an incomplete information game, where the agents initially...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
In large multi-agent systems, individual agents often have conflicting goals, but are dependent on e...
In this paper, we show that it is nonetheless possible to construct an opponent model, i.e. a model ...
In large multi-agent systems, individual agents often have conflicting goals, but are dependent on e...
In this paper, we show that it is nonetheless possible to construct an opponent model, i.e. a model ...
Abstract — Information about the opponent is essential to improve automated negotiation strategies f...
Abstract. We adopt the Markov chain framework to model bilateral negotiations among agents in dynami...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
Canonical problems are simplified representations of a class of real world problems. They allow rese...
In multi-issue negotiation, agents\u27 preferences are extremely important factors for reaching mutu...
A negotiation between agents is typically an incomplete information game, where the agents initially...
We Adopt the Markov chain framework to model bilateral negotiations among agents in dynamic environm...
A negotiation between agents is typically an incomplete information game, where the agents initially...
A negotiation between agents is typically an incomplete information game, where the agents initially...