We present a method for solving the global illumination problem for synthetic diffuse objects. The approach generates realistic shading for applications where a synthetic object is to be inserted in a natural scene. Using only a few images of the surroundings of the object, we first build an environment map for representing the ambient light. We then model the global illumination integral using Chebyshev polynomials. We show that due to the orthogonality of 2D Chebyshev moments, the global illumination integral can reduce to the inner product of two vectors, representing the irradiance and the Bidirectional Reflectance Distribution Function (BRDF). The Chebyshev moments of these two functions are computed off-line and stored in the memory. ...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
This paper presents a comprehensive method to calculate object to object diffuse reflections within ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
This paper presents a comprehensive method to calculate object to object diffuse reflections within ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...
We present a method for solving the light integral problem for synthetic diffuse objects rendered wi...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
We present an object-space algorithm for global illumination of polygonal scenes containing diffuse ...
This diploma thesis presents an algorithm to simulate global illumination. It explains how to calcul...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
Rapid developments in the design of algorithms for rendering globally illuminated scenes have taken ...
This paper presents a comprehensive method to calculate object to object diffuse reflections within ...
In this chapter we describe a new technique for computing diffuse light transfer and show how it can...