We present a method for solving the light integral problem for synthetic diffuse objects rendered within a natural scene. The approach generates realistic shading using only a few images of the surroundings of the object to represent the ambient light. We model the global illumination integral using Chebyshev polynomials. We show that due to the orthogonality of 2D Chebyshev moments, the global illumination integral can reduce to the inner product of two vectors, representing the irradiance and the Bidiectional Reflectance Distribustion Function (BRDF). The Chebyshev moments of these two functions are computed off-line and stored in the memory. The rendering of the object in the scene then becomes a simple problem of computing the inner pro...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
In this paper, we present a new BSP-based rendering method used for the realistic simulation of natu...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
We present a method for solving the global illumination problem for synthetic diffuse objects. The a...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
At their lowest level, all rendering algorithms depend on models of local illumination to define th...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
In this paper, we present a new BSP-based rendering method used for the realistic simulation of natu...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...
We present a method for solving the global illumination problem for synthetic diffuse objects. The a...
We present a method that uses measured scene radiance and global illumination in order to add new ob...
This thesis presents new mathematical and computational tools for the simula-tion of light transport...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
This paper describes a mathematical framework for rendering algorithms. Starting from the rendering ...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
. Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfor...
Realistic image generation is presented in a theoretical formulation that builds from previous work ...
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lightin...
At their lowest level, all rendering algorithms depend on models of local illumination to define th...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
Realistic computer generated images are computed by combining geometric effects, reflectance models ...
In this paper, we present a new BSP-based rendering method used for the realistic simulation of natu...
Computing global illumination (GI) in virtual scenes becomes increasingly attractive even for real-t...