Modeling human behavior can be complicated and expensive. To be able to reduce costs, new methodologies and tools must be developed that automate the creation of human behavior models. In this paper we describe one way to accomplish this through the use of Genetic Programming in conjunction with Context-Based Reasoning (CxBR). Context-Based Reasoning is based on the concept that humans think and act in terms of contexts. Genetic Programming (GP) addresses computer programs that evolve new, better programs by themselves, i.e. automatic programming. This paper presents a new approach for automatically creating human behavior models through learning by observation. This strategy learns the behavior of a subject matter expert by merely observat...
In this chapter, we will present agent-based simulations as well as human experiments in double auct...
Genetic Algorithms are used to learn navigation and collision avoidance behaviors for robots. The le...
The gaming industry has reached a point where improving graphics has only a small effect on how much...
Abstract. To create a realistic environment, some simulations require simulated agents with human be...
This paper describes a new approach that automatically builds human behavior models for simulated ag...
This paper describes a new approach that automatically builds human behavior models for simulated ag...
Abstract—It is widely accepted that the difficulty and expense involved in acquiring the knowledge b...
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tac...
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tac...
The option to automatically model the behavior of different actors during live exercise training wou...
Computer generated forces are simulated entities that are used in simulation based training and deci...
This article presents, describes and evaluates a novel behavior representation paradigm that can eff...
The general framework tackled in this paper is the automatic generation of intelligent collective be...
Genetic Programming is extended so that the solutions being evolved do so in the context of local d...
Many tasks require an agent to monitor its environment, but little is known about appropriate monito...
In this chapter, we will present agent-based simulations as well as human experiments in double auct...
Genetic Algorithms are used to learn navigation and collision avoidance behaviors for robots. The le...
The gaming industry has reached a point where improving graphics has only a small effect on how much...
Abstract. To create a realistic environment, some simulations require simulated agents with human be...
This paper describes a new approach that automatically builds human behavior models for simulated ag...
This paper describes a new approach that automatically builds human behavior models for simulated ag...
Abstract—It is widely accepted that the difficulty and expense involved in acquiring the knowledge b...
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tac...
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tac...
The option to automatically model the behavior of different actors during live exercise training wou...
Computer generated forces are simulated entities that are used in simulation based training and deci...
This article presents, describes and evaluates a novel behavior representation paradigm that can eff...
The general framework tackled in this paper is the automatic generation of intelligent collective be...
Genetic Programming is extended so that the solutions being evolved do so in the context of local d...
Many tasks require an agent to monitor its environment, but little is known about appropriate monito...
In this chapter, we will present agent-based simulations as well as human experiments in double auct...
Genetic Algorithms are used to learn navigation and collision avoidance behaviors for robots. The le...
The gaming industry has reached a point where improving graphics has only a small effect on how much...