Virtual Reality (VR) has evolved rapidly and has been increasingly used in research aimed at promoting behaviour change within consumer domains, particularly since the introduction of head-mounted displays (HMDs). The aim of this systematic review is to examine 1) the validity of VR in this type of research (i.e. is behaviour in VR accurately captured, compared to behaviour in real-life), and 2) the effectiveness of using VR as a tool to change behaviour in consumer domains. 24 articles (27 studies) are included in this review. The findings indicate that VR can potentially be validly used in consumer research aimed at behaviour change in a consumer setting, as findings in real-life were mostly replicated in VR (or vice versa), though the nu...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
Introduction Simulating a store environment by using virtual reality techniques offers important pot...
This study investigates the impact of an efficacy-focused virtual reality (VR) intervention designed...
Background The development of virtual reality (VR) technology has the potential to provide enormo...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Abstract Background: The development of virtual reality (VR) technology has the potential to provid...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
The comparability or similarity of consumers’ behavior in virtual reality (VR) and in real life (RL)...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Context can have a significant impact on liking, emotional response and product choice, and Virtual ...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
Introduction Simulating a store environment by using virtual reality techniques offers important pot...
This study investigates the impact of an efficacy-focused virtual reality (VR) intervention designed...
Background The development of virtual reality (VR) technology has the potential to provide enormo...
Virtual reality (VR) refers to technologies for substituting the perceived reality. With the recent ...
Abstract Background: The development of virtual reality (VR) technology has the potential to provid...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
The comparability or similarity of consumers’ behavior in virtual reality (VR) and in real life (RL)...
The paper examines the effect of the recent VR technologies on consumers behaviour providing guideli...
Virtual reality (VR) can be a useful tool for conducting consumer behavior experiments. The aim of t...
Although the concept of virtual reality (VR) has been studied and used for many years, recent techn...
Context can have a significant impact on liking, emotional response and product choice, and Virtual ...
Recent technological development has led virtual reality (VR) head mounted displays (HMD) to become ...
Humans tendency to engage in behaviors that are harmful to themselves, the environment, and the soci...
Introduction Simulating a store environment by using virtual reality techniques offers important pot...
This study investigates the impact of an efficacy-focused virtual reality (VR) intervention designed...