This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the cost function of each player depends on an aggregate of all players' actions. We present a distributed continuous-time algorithm such that the actions of the players converge to NE by communicating to each other through a connected network. As agents may deviate from their optimal strategies dictated by the NE seeking protocol, we investigate robustness of the proposed algorithm against time-varying disturbances. In particular, we provide rigorous robustness guarantees by proving input-to-state stability (ISS) and (Formula presented.) -stability properties of the NE seeking dynamics. A major concern in communicative schemes among strategic agen...
Abstract—Data collecting agents in large networks, such as the electric power system, need to share ...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
We study a very general class of games — multi-dimensional aggregative games — which in particular g...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
We study distributed algorithms for finding a Nash equilibrium (NE) in a class of non-cooperative co...
Abstract. We study a very general class of games — multi-dimensional aggregative games — which in pa...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...
International audienceThe conflict between cooperation in distributed state estimation and the resul...
Abstract — We consider a class of games, termed as aggregative games, being played over a distribute...
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
We consider the problem of distributed Nash equilibrium seeking over networks. In this setting, age...
Abstract—Data collecting agents in large networks, such as the electric power system, need to share ...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
This paper considers the problem of Nash equilibrium (NE) seeking in aggregative games, where the co...
We study a very general class of games — multi-dimensional aggregative games — which in particular g...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
We study distributed algorithms for finding a Nash equilibrium (NE) in a class of non-cooperative co...
Abstract. We study a very general class of games — multi-dimensional aggregative games — which in pa...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...
International audienceThe conflict between cooperation in distributed state estimation and the resul...
Abstract — We consider a class of games, termed as aggregative games, being played over a distribute...
We consider a system of single- or double-integrator agents playing a generalized Nash game over a n...
We consider the problem of distributed Nash equilibrium seeking over networks. In this setting, age...
Abstract—Data collecting agents in large networks, such as the electric power system, need to share ...
This thesis builds from the realization that Bayesian Nash equilibria are the natural definition of ...
We consider quasi-aggregative games for large populations of heterogeneous agents, whose interaction...