In recent years, several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely disruptive to school, work, and "real life" social contacts. It seems that online games, especially multiplayer online role playing games, are more often associated with video game addiction. Drawing parallels to other industries - such as gambling - which are heavily regulated, the issue of social responsibility of the video game industry is explored. Presently, online video game publishers provide neither referral services nor customer care with regards to video game addiction. In our opinion, a dual approach is necess...
Fiona Neumann The impact of multiplayer online games on social life – Risks and benefits of incorpor...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
While much has been written and said about consumer addiction to digital technology in the media, li...
In recent years, several studies have demonstrated that at least a small group of gamers has trouble...
Relationship is one of the most basic needs of human being. When our relationship suffers, we tend t...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Videogames are rapidly becoming more popular with children and adults alike. Ever since the mid 1980...
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type o...
There are many factors that could be incorporated within a gaming company’s framework of social resp...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
More than 80 million people in the United States play online video games, and this prevalent form of...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
The issue of online game effects such as excessive play and addiction has attracted the attention of...
abstract: While not officially recognized as an addictive activity by the Diagnostic and Statistical...
Online gambling companies claim that they are ethical providers. They seem committed to corporate so...
Fiona Neumann The impact of multiplayer online games on social life – Risks and benefits of incorpor...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
While much has been written and said about consumer addiction to digital technology in the media, li...
In recent years, several studies have demonstrated that at least a small group of gamers has trouble...
Relationship is one of the most basic needs of human being. When our relationship suffers, we tend t...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Videogames are rapidly becoming more popular with children and adults alike. Ever since the mid 1980...
Massively multiplayer online (MMO) games represent a long-standing, intensive and wide spread type o...
There are many factors that could be incorporated within a gaming company’s framework of social resp...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
More than 80 million people in the United States play online video games, and this prevalent form of...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
The issue of online game effects such as excessive play and addiction has attracted the attention of...
abstract: While not officially recognized as an addictive activity by the Diagnostic and Statistical...
Online gambling companies claim that they are ethical providers. They seem committed to corporate so...
Fiona Neumann The impact of multiplayer online games on social life – Risks and benefits of incorpor...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
While much has been written and said about consumer addiction to digital technology in the media, li...